Get rid of btSolverBody and use btRigidBody directly. btSolverBody didn't improve performance after all, due to random-access
Tweak the BenchmarkDemo a bit: 1) disable deactivation in graphical mode 2) add some settings that increase performance in the BenchmarkDemo2 (1000 stack) from 35ms to 15ms on this quad core (at the cost of a bit of quality)
This commit is contained in:
@@ -26,7 +26,7 @@ class btRigidBody;
|
||||
|
||||
|
||||
///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
|
||||
ATTRIBUTE_ALIGNED16 (struct) btSolverConstraint
|
||||
ATTRIBUTE_ALIGNED64 (struct) btSolverConstraint
|
||||
{
|
||||
BT_DECLARE_ALIGNED_ALLOCATOR();
|
||||
|
||||
@@ -58,12 +58,12 @@ ATTRIBUTE_ALIGNED16 (struct) btSolverConstraint
|
||||
};
|
||||
union
|
||||
{
|
||||
int m_solverBodyIdA;
|
||||
btRigidBody* m_solverBodyA;
|
||||
btScalar m_unusedPadding2;
|
||||
};
|
||||
union
|
||||
{
|
||||
int m_solverBodyIdB;
|
||||
btRigidBody* m_solverBodyB;
|
||||
btScalar m_unusedPadding3;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user