Synchronize changes from branches/GpuClothAMD to trunk
Main improvements are: GPU cloth collision detection against a capsule shape ,OpenCL-OpenGL interoperability (keeping data buffers on GPU), and bug fixes Thanks to Lee Howes
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@@ -42,12 +42,14 @@ IF (USE_GLUT)
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${BULLET_PHYSICS_SOURCE_DIR}/Demos/SharedOpenCL/btOclCommon.h
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${BULLET_PHYSICS_SOURCE_DIR}/Demos/SharedOpenCL/btOclUtils.cpp
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${BULLET_PHYSICS_SOURCE_DIR}/Demos/SharedOpenCL/btOclCommon.cpp
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# ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL/GLDebugDrawer.cpp
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../gl_win.cpp
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../clstuff.cpp
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../bmpLoader.cpp
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../bmpLoader.h
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../clstuff.h
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../gl_win.h
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../cloth.h
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)
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ELSE (USE_GLUT)
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