Synchronize changes from branches/GpuClothAMD to trunk
Main improvements are: GPU cloth collision detection against a capsule shape ,OpenCL-OpenGL interoperability (keeping data buffers on GPU), and bug fixes Thanks to Lee Howes
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@@ -4,7 +4,8 @@
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void initCL(void);
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// OpenCL initialization.
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// Takes an optional GL context which, if passed, will create an interop-enabled CL context.
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void initCL( void* glContext = 0, void* glDC = 0 );
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#endif //__CLSTUFF_HDR__
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