Synchronize changes from branches/GpuClothAMD to trunk
Main improvements are: GPU cloth collision detection against a capsule shape ,OpenCL-OpenGL interoperability (keeping data buffers on GPU), and bug fixes Thanks to Lee Howes
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@@ -39,8 +39,11 @@ SET(BulletSoftBodyDX11Solvers_Shaders
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Integrate
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UpdatePositions
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UpdateNodes
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ComputeBounds
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SolvePositions
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SolvePositionsSIMDBatched
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SolveCollisionsAndUpdateVelocities
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SolveCollisionsAndUpdateVelocitiesSIMDBatched
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UpdatePositionsFromVelocities
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ApplyForces
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PrepareLinks
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