Synchronize changes from branches/GpuClothAMD to trunk
Main improvements are: GPU cloth collision detection against a capsule shape ,OpenCL-OpenGL interoperability (keeping data buffers on GPU), and bug fixes Thanks to Lee Howes
This commit is contained in:
@@ -34,10 +34,13 @@ btDefaultSoftBodySolver::~btDefaultSoftBodySolver()
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{
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}
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// In this case the data is already in the soft bodies so there is no need for us to do anything
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void btDefaultSoftBodySolver::copyBackToSoftBodies()
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{
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}
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void btDefaultSoftBodySolver::optimize( btAlignedObjectArray< btSoftBody * > &softBodies )
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void btDefaultSoftBodySolver::optimize( btAlignedObjectArray< btSoftBody * > &softBodies , bool forceUpdate)
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{
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m_softBodySet.copyFromArray( softBodies );
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}
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@@ -121,6 +124,17 @@ void btDefaultSoftBodySolver::copySoftBodyToVertexBuffer( const btSoftBody *cons
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}
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} // btDefaultSoftBodySolver::copySoftBodyToVertexBuffer
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void btDefaultSoftBodySolver::processCollision( btSoftBody* softBody, btSoftBody* otherSoftBody)
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{
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softBody->defaultCollisionHandler( otherSoftBody);
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}
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// For the default solver just leave the soft body to do its collision processing
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void btDefaultSoftBodySolver::processCollision( btSoftBody *softBody, btCollisionObject* collisionObject )
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{
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softBody->defaultCollisionHandler( collisionObject );
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} // btDefaultSoftBodySolver::processCollision
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void btDefaultSoftBodySolver::predictMotion( float timeStep )
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{
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@@ -34,18 +34,30 @@ public:
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btDefaultSoftBodySolver();
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virtual ~btDefaultSoftBodySolver();
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virtual SolverTypes getSolverType() const
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{
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return DEFAULT_SOLVER;
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}
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virtual bool checkInitialized();
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virtual void updateSoftBodies( );
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virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies );
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virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies,bool forceUpdate=false );
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virtual void copyBackToSoftBodies();
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virtual void solveConstraints( float solverdt );
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virtual void predictMotion( float solverdt );
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virtual void copySoftBodyToVertexBuffer( const btSoftBody *const softBody, btVertexBufferDescriptor *vertexBuffer );
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virtual void processCollision( btSoftBody *, btCollisionObject* );
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virtual void processCollision( btSoftBody*, btSoftBody* );
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};
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#endif // #ifndef BT_ACCELERATED_SOFT_BODY_CPU_SOLVER_H
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@@ -21,7 +21,7 @@ subject to the following restrictions:
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//
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btSoftBody::btSoftBody(btSoftBodyWorldInfo* worldInfo,int node_count, const btVector3* x, const btScalar* m)
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:m_worldInfo(worldInfo)
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:m_worldInfo(worldInfo),m_softBodySolver(0)
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{
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/* Init */
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initDefaults();
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@@ -2903,59 +2903,42 @@ btSoftBody::vsolver_t btSoftBody::getSolver(eVSolver::_ solver)
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//
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void btSoftBody::defaultCollisionHandler(btCollisionObject* pco)
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{
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#if 0
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// If we have a solver, skip this work.
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// It will have been done within the solver.
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// TODO: In the case of the collision handler we need to ensure that we're
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// updating the data structures correctly and in here we generate the
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// collision lists to deal with in the solver
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if( this->m_acceleratedSoftBody )
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switch(m_cfg.collisions&fCollision::RVSmask)
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{
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// We need to pass the collision data through to the solver collision engine
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// Note that we only add the collision object here, we are not applying the collision or dealing with
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// an impulse response.
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m_acceleratedSoftBody->addCollisionObject(pco);
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} else {
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#endif
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switch(m_cfg.collisions&fCollision::RVSmask)
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case fCollision::SDF_RS:
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{
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case fCollision::SDF_RS:
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{
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btSoftColliders::CollideSDF_RS docollide;
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btRigidBody* prb1=btRigidBody::upcast(pco);
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//btTransform wtr=prb1 ? prb1->getWorldTransform() : pco->getWorldTransform();
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btTransform wtr=pco->getWorldTransform();
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btSoftColliders::CollideSDF_RS docollide;
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btRigidBody* prb1=btRigidBody::upcast(pco);
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btTransform wtr=pco->getWorldTransform();
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const btTransform ctr=pco->getWorldTransform();
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const btScalar timemargin=(wtr.getOrigin()-ctr.getOrigin()).length();
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const btScalar basemargin=getCollisionShape()->getMargin();
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btVector3 mins;
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btVector3 maxs;
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ATTRIBUTE_ALIGNED16(btDbvtVolume) volume;
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pco->getCollisionShape()->getAabb( pco->getWorldTransform(),
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mins,
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maxs);
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volume=btDbvtVolume::FromMM(mins,maxs);
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volume.Expand(btVector3(basemargin,basemargin,basemargin));
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docollide.psb = this;
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docollide.m_colObj1 = pco;
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docollide.m_rigidBody = prb1;
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const btTransform ctr=pco->getWorldTransform();
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const btScalar timemargin=(wtr.getOrigin()-ctr.getOrigin()).length();
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const btScalar basemargin=getCollisionShape()->getMargin();
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btVector3 mins;
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btVector3 maxs;
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ATTRIBUTE_ALIGNED16(btDbvtVolume) volume;
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pco->getCollisionShape()->getAabb( pco->getWorldTransform(),
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mins,
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maxs);
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volume=btDbvtVolume::FromMM(mins,maxs);
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volume.Expand(btVector3(basemargin,basemargin,basemargin));
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docollide.psb = this;
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docollide.m_colObj1 = pco;
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docollide.m_rigidBody = prb1;
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docollide.dynmargin = basemargin+timemargin;
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docollide.stamargin = basemargin;
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m_ndbvt.collideTV(m_ndbvt.m_root,volume,docollide);
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}
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break;
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case fCollision::CL_RS:
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{
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btSoftColliders::CollideCL_RS collider;
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collider.Process(this,pco);
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}
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break;
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docollide.dynmargin = basemargin+timemargin;
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docollide.stamargin = basemargin;
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m_ndbvt.collideTV(m_ndbvt.m_root,volume,docollide);
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}
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#if 0
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break;
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case fCollision::CL_RS:
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{
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btSoftColliders::CollideCL_RS collider;
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collider.Process(this,pco);
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}
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break;
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}
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#endif
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}
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//
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@@ -37,7 +37,7 @@ subject to the following restrictions:
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class btBroadphaseInterface;
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class btDispatcher;
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class btSoftBodySolver;
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/* btSoftBodyWorldInfo */
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struct btSoftBodyWorldInfo
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@@ -50,6 +50,17 @@ struct btSoftBodyWorldInfo
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btDispatcher* m_dispatcher;
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btVector3 m_gravity;
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btSparseSdf<3> m_sparsesdf;
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btSoftBodyWorldInfo()
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:air_density((btScalar)1.2),
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water_density(0),
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water_offset(0),
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water_normal(0,0,0),
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m_broadphase(0),
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m_dispatcher(0),
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m_gravity(0,-10,0)
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{
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}
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};
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@@ -60,6 +71,9 @@ class btSoftBody : public btCollisionObject
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public:
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btAlignedObjectArray<class btCollisionObject*> m_collisionDisabledObjects;
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// The solver object that handles this soft body
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btSoftBodySolver *m_softBodySolver;
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//
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// Enumerations
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//
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@@ -870,6 +884,31 @@ public:
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*/
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const btVector3& getWindVelocity();
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//
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// Set the solver that handles this soft body
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// Should not be allowed to get out of sync with reality
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// Currently called internally on addition to the world
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void setSoftBodySolver( btSoftBodySolver *softBodySolver )
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{
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m_softBodySolver = softBodySolver;
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}
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//
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// Return the solver that handles this soft body
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//
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btSoftBodySolver *getSoftBodySolver()
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{
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return m_softBodySolver;
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}
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//
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// Return the solver that handles this soft body
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//
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btSoftBodySolver *getSoftBodySolver() const
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{
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return m_softBodySolver;
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}
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//
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// Cast
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@@ -25,7 +25,7 @@ subject to the following restrictions:
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#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
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#include "BulletCollision/CollisionShapes/btConvexInternalShape.h"
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#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
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#include <string.h> //for memset
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//
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// btSymMatrix
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//
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@@ -172,8 +172,7 @@ public:
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template <typename T>
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static inline void ZeroInitialize(T& value)
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{
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static const T zerodummy;
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value=zerodummy;
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memset(&value,0,sizeof(T));
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}
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//
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template <typename T>
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@@ -1,165 +1,165 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H
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#define BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H
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class btVertexBufferDescriptor
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{
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public:
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enum BufferTypes
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{
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CPU_BUFFER,
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DX11_BUFFER,
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OPENGL_BUFFER
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};
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protected:
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bool m_hasVertexPositions;
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bool m_hasNormals;
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int m_vertexOffset;
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int m_vertexStride;
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int m_normalOffset;
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int m_normalStride;
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public:
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btVertexBufferDescriptor()
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{
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m_hasVertexPositions = false;
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m_hasNormals = false;
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m_vertexOffset = 0;
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m_vertexStride = 0;
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m_normalOffset = 0;
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m_normalStride = 0;
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}
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virtual ~btVertexBufferDescriptor()
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{
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}
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virtual bool hasVertexPositions() const
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{
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return m_hasVertexPositions;
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}
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virtual bool hasNormals() const
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{
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return m_hasNormals;
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}
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/**
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* Return the type of the vertex buffer descriptor.
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*/
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virtual BufferTypes getBufferType() const = 0;
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/**
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* Return the vertex offset in floats from the base pointer.
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*/
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virtual int getVertexOffset() const
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{
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return m_vertexOffset;
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||||
}
|
||||
|
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/**
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* Return the vertex stride in number of floats between vertices.
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*/
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virtual int getVertexStride() const
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||||
{
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return m_vertexStride;
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||||
}
|
||||
|
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/**
|
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* Return the vertex offset in floats from the base pointer.
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*/
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virtual int getNormalOffset() const
|
||||
{
|
||||
return m_normalOffset;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the vertex stride in number of floats between vertices.
|
||||
*/
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||||
virtual int getNormalStride() const
|
||||
{
|
||||
return m_normalStride;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class btCPUVertexBufferDescriptor : public btVertexBufferDescriptor
|
||||
{
|
||||
protected:
|
||||
float *m_basePointer;
|
||||
|
||||
public:
|
||||
/**
|
||||
* vertexBasePointer is pointer to beginning of the buffer.
|
||||
* vertexOffset is the offset in floats to the first vertex.
|
||||
* vertexStride is the stride in floats between vertices.
|
||||
*/
|
||||
btCPUVertexBufferDescriptor( float *basePointer, int vertexOffset, int vertexStride )
|
||||
{
|
||||
m_basePointer = basePointer;
|
||||
m_vertexOffset = vertexOffset;
|
||||
m_vertexStride = vertexStride;
|
||||
m_hasVertexPositions = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* vertexBasePointer is pointer to beginning of the buffer.
|
||||
* vertexOffset is the offset in floats to the first vertex.
|
||||
* vertexStride is the stride in floats between vertices.
|
||||
*/
|
||||
btCPUVertexBufferDescriptor( float *basePointer, int vertexOffset, int vertexStride, int normalOffset, int normalStride )
|
||||
{
|
||||
m_basePointer = basePointer;
|
||||
|
||||
m_vertexOffset = vertexOffset;
|
||||
m_vertexStride = vertexStride;
|
||||
m_hasVertexPositions = true;
|
||||
|
||||
m_normalOffset = normalOffset;
|
||||
m_normalStride = normalStride;
|
||||
m_hasNormals = true;
|
||||
}
|
||||
|
||||
virtual ~btCPUVertexBufferDescriptor()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the type of the vertex buffer descriptor.
|
||||
*/
|
||||
virtual BufferTypes getBufferType() const
|
||||
{
|
||||
return CPU_BUFFER;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the base pointer in memory to the first vertex.
|
||||
*/
|
||||
virtual float *getBasePointer() const
|
||||
{
|
||||
return m_basePointer;
|
||||
}
|
||||
};
|
||||
|
||||
#endif // #ifndef BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H
|
||||
#define BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H
|
||||
|
||||
|
||||
class btVertexBufferDescriptor
|
||||
{
|
||||
public:
|
||||
enum BufferTypes
|
||||
{
|
||||
CPU_BUFFER,
|
||||
DX11_BUFFER,
|
||||
OPENGL_BUFFER
|
||||
};
|
||||
|
||||
protected:
|
||||
|
||||
bool m_hasVertexPositions;
|
||||
bool m_hasNormals;
|
||||
|
||||
int m_vertexOffset;
|
||||
int m_vertexStride;
|
||||
|
||||
int m_normalOffset;
|
||||
int m_normalStride;
|
||||
|
||||
public:
|
||||
btVertexBufferDescriptor()
|
||||
{
|
||||
m_hasVertexPositions = false;
|
||||
m_hasNormals = false;
|
||||
m_vertexOffset = 0;
|
||||
m_vertexStride = 0;
|
||||
m_normalOffset = 0;
|
||||
m_normalStride = 0;
|
||||
}
|
||||
|
||||
virtual ~btVertexBufferDescriptor()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
virtual bool hasVertexPositions() const
|
||||
{
|
||||
return m_hasVertexPositions;
|
||||
}
|
||||
|
||||
virtual bool hasNormals() const
|
||||
{
|
||||
return m_hasNormals;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the type of the vertex buffer descriptor.
|
||||
*/
|
||||
virtual BufferTypes getBufferType() const = 0;
|
||||
|
||||
/**
|
||||
* Return the vertex offset in floats from the base pointer.
|
||||
*/
|
||||
virtual int getVertexOffset() const
|
||||
{
|
||||
return m_vertexOffset;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the vertex stride in number of floats between vertices.
|
||||
*/
|
||||
virtual int getVertexStride() const
|
||||
{
|
||||
return m_vertexStride;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the vertex offset in floats from the base pointer.
|
||||
*/
|
||||
virtual int getNormalOffset() const
|
||||
{
|
||||
return m_normalOffset;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the vertex stride in number of floats between vertices.
|
||||
*/
|
||||
virtual int getNormalStride() const
|
||||
{
|
||||
return m_normalStride;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class btCPUVertexBufferDescriptor : public btVertexBufferDescriptor
|
||||
{
|
||||
protected:
|
||||
float *m_basePointer;
|
||||
|
||||
public:
|
||||
/**
|
||||
* vertexBasePointer is pointer to beginning of the buffer.
|
||||
* vertexOffset is the offset in floats to the first vertex.
|
||||
* vertexStride is the stride in floats between vertices.
|
||||
*/
|
||||
btCPUVertexBufferDescriptor( float *basePointer, int vertexOffset, int vertexStride )
|
||||
{
|
||||
m_basePointer = basePointer;
|
||||
m_vertexOffset = vertexOffset;
|
||||
m_vertexStride = vertexStride;
|
||||
m_hasVertexPositions = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* vertexBasePointer is pointer to beginning of the buffer.
|
||||
* vertexOffset is the offset in floats to the first vertex.
|
||||
* vertexStride is the stride in floats between vertices.
|
||||
*/
|
||||
btCPUVertexBufferDescriptor( float *basePointer, int vertexOffset, int vertexStride, int normalOffset, int normalStride )
|
||||
{
|
||||
m_basePointer = basePointer;
|
||||
|
||||
m_vertexOffset = vertexOffset;
|
||||
m_vertexStride = vertexStride;
|
||||
m_hasVertexPositions = true;
|
||||
|
||||
m_normalOffset = normalOffset;
|
||||
m_normalStride = normalStride;
|
||||
m_hasNormals = true;
|
||||
}
|
||||
|
||||
virtual ~btCPUVertexBufferDescriptor()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the type of the vertex buffer descriptor.
|
||||
*/
|
||||
virtual BufferTypes getBufferType() const
|
||||
{
|
||||
return CPU_BUFFER;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the base pointer in memory to the first vertex.
|
||||
*/
|
||||
virtual float *getBasePointer() const
|
||||
{
|
||||
return m_basePointer;
|
||||
}
|
||||
};
|
||||
|
||||
#endif // #ifndef BT_SOFT_BODY_SOLVER_VERTEX_BUFFER_H
|
||||
|
||||
@@ -1,142 +1,154 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BT_SOFT_BODY_SOLVERS_H
|
||||
#define BT_SOFT_BODY_SOLVERS_H
|
||||
|
||||
#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h"
|
||||
|
||||
|
||||
class btSoftBodyTriangleData;
|
||||
class btSoftBodyLinkData;
|
||||
class btSoftBodyVertexData;
|
||||
class btVertexBufferDescriptor;
|
||||
class btCollisionObject;
|
||||
class btSoftBody;
|
||||
|
||||
|
||||
class btSoftBodySolver
|
||||
{
|
||||
|
||||
protected:
|
||||
int m_numberOfPositionIterations;
|
||||
int m_numberOfVelocityIterations;
|
||||
// Simulation timescale
|
||||
float m_timeScale;
|
||||
|
||||
public:
|
||||
btSoftBodySolver() :
|
||||
m_numberOfPositionIterations( 10 ),
|
||||
m_timeScale( 1 )
|
||||
{
|
||||
m_numberOfVelocityIterations = 0;
|
||||
m_numberOfPositionIterations = 5;
|
||||
}
|
||||
|
||||
virtual ~btSoftBodySolver()
|
||||
{
|
||||
}
|
||||
|
||||
#if 0
|
||||
/** Acceleration for all cloths in the solver. Can be used to efficiently apply gravity. */
|
||||
virtual void setPerClothAcceleration( int clothIdentifier, Vectormath::Aos::Vector3 acceleration ) = 0;
|
||||
|
||||
/** A wind velocity applied normal to the cloth for all cloths in the solver. */
|
||||
virtual void setPerClothWindVelocity( int clothIdentifier, Vectormath::Aos::Vector3 windVelocity ) = 0;
|
||||
|
||||
/** Set the density of the medium a given cloth is situated in. This could be air or possibly water. */
|
||||
virtual void setPerClothMediumDensity( int clothIdentifier, float mediumDensity ) = 0;
|
||||
|
||||
/** A damping factor specific to each cloth applied for all cloths. */
|
||||
virtual void setPerClothDampingFactor( int clothIdentifier, float dampingFactor ) = 0;
|
||||
|
||||
/** A damping factor specific to each cloth applied for all cloths. */
|
||||
virtual void setPerClothVelocityCorrectionCoefficient( int clothIdentifier, float velocityCorrectionCoefficient ) = 0;
|
||||
|
||||
/** Lift parameter for wind action on cloth. */
|
||||
virtual void setPerClothLiftFactor( int clothIdentifier, float liftFactor ) = 0;
|
||||
|
||||
/** Drag parameter for wind action on cloth. */
|
||||
virtual void setPerClothDragFactor( int clothIdentifier, float dragFactor ) = 0;
|
||||
|
||||
/**
|
||||
* Add a velocity to all soft bodies in the solver - useful for doing world-wide velocities such as a change due to gravity
|
||||
* Only add a velocity to nodes with a non-zero inverse mass.
|
||||
*/
|
||||
virtual void addVelocity( Vectormath::Aos::Vector3 velocity ) = 0;
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
/** Ensure that this solver is initialized. */
|
||||
virtual bool checkInitialized() = 0;
|
||||
|
||||
/** Optimize soft bodies in this solver. */
|
||||
virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies ) = 0;
|
||||
|
||||
/** Predict motion of soft bodies into next timestep */
|
||||
virtual void predictMotion( float solverdt ) = 0;
|
||||
|
||||
/** Solve constraints for a set of soft bodies */
|
||||
virtual void solveConstraints( float solverdt ) = 0;
|
||||
|
||||
/** Perform necessary per-step updates of soft bodies such as recomputing normals and bounding boxes */
|
||||
virtual void updateSoftBodies() = 0;
|
||||
|
||||
/** Output current computed vertex data to the vertex buffers for all cloths in the solver. */
|
||||
virtual void copySoftBodyToVertexBuffer( const btSoftBody * const softBody, btVertexBufferDescriptor *vertexBuffer ) = 0;
|
||||
|
||||
|
||||
|
||||
/** Set the number of velocity constraint solver iterations this solver uses. */
|
||||
virtual void setNumberOfPositionIterations( int iterations )
|
||||
{
|
||||
m_numberOfPositionIterations = iterations;
|
||||
}
|
||||
|
||||
/** Get the number of velocity constraint solver iterations this solver uses. */
|
||||
virtual int getNumberOfPositionIterations()
|
||||
{
|
||||
return m_numberOfPositionIterations;
|
||||
}
|
||||
|
||||
/** Set the number of velocity constraint solver iterations this solver uses. */
|
||||
virtual void setNumberOfVelocityIterations( int iterations )
|
||||
{
|
||||
m_numberOfVelocityIterations = iterations;
|
||||
}
|
||||
|
||||
/** Get the number of velocity constraint solver iterations this solver uses. */
|
||||
virtual int getNumberOfVelocityIterations()
|
||||
{
|
||||
return m_numberOfVelocityIterations;
|
||||
}
|
||||
|
||||
/** Return the timescale that the simulation is using */
|
||||
float getTimeScale()
|
||||
{
|
||||
return m_timeScale;
|
||||
}
|
||||
|
||||
#if 0
|
||||
/**
|
||||
* Add a collision object to be used by the indicated softbody.
|
||||
*/
|
||||
virtual void addCollisionObjectForSoftBody( int clothIdentifier, btCollisionObject *collisionObject ) = 0;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
#endif // #ifndef BT_SOFT_BODY_SOLVERS_H
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BT_SOFT_BODY_SOLVERS_H
|
||||
#define BT_SOFT_BODY_SOLVERS_H
|
||||
|
||||
#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h"
|
||||
|
||||
|
||||
class btSoftBodyTriangleData;
|
||||
class btSoftBodyLinkData;
|
||||
class btSoftBodyVertexData;
|
||||
class btVertexBufferDescriptor;
|
||||
class btCollisionObject;
|
||||
class btSoftBody;
|
||||
|
||||
|
||||
class btSoftBodySolver
|
||||
{
|
||||
public:
|
||||
enum SolverTypes
|
||||
{
|
||||
DEFAULT_SOLVER,
|
||||
CPU_SOLVER,
|
||||
CL_SOLVER,
|
||||
CL_SIMD_SOLVER,
|
||||
DX_SOLVER,
|
||||
DX_SIMD_SOLVER
|
||||
};
|
||||
|
||||
|
||||
protected:
|
||||
int m_numberOfPositionIterations;
|
||||
int m_numberOfVelocityIterations;
|
||||
// Simulation timescale
|
||||
float m_timeScale;
|
||||
|
||||
public:
|
||||
btSoftBodySolver() :
|
||||
m_numberOfPositionIterations( 10 ),
|
||||
m_timeScale( 1 )
|
||||
{
|
||||
m_numberOfVelocityIterations = 0;
|
||||
m_numberOfPositionIterations = 5;
|
||||
}
|
||||
|
||||
virtual ~btSoftBodySolver()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the type of the solver.
|
||||
*/
|
||||
virtual SolverTypes getSolverType() const = 0;
|
||||
|
||||
|
||||
/** Ensure that this solver is initialized. */
|
||||
virtual bool checkInitialized() = 0;
|
||||
|
||||
/** Optimize soft bodies in this solver. */
|
||||
virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies , bool forceUpdate=false) = 0;
|
||||
|
||||
/** Copy necessary data back to the original soft body source objects. */
|
||||
virtual void copyBackToSoftBodies() = 0;
|
||||
|
||||
/** Predict motion of soft bodies into next timestep */
|
||||
virtual void predictMotion( float solverdt ) = 0;
|
||||
|
||||
/** Solve constraints for a set of soft bodies */
|
||||
virtual void solveConstraints( float solverdt ) = 0;
|
||||
|
||||
/** Perform necessary per-step updates of soft bodies such as recomputing normals and bounding boxes */
|
||||
virtual void updateSoftBodies() = 0;
|
||||
|
||||
/** Process a collision between one of the world's soft bodies and another collision object */
|
||||
virtual void processCollision( btSoftBody *, btCollisionObject* ) = 0;
|
||||
|
||||
/** Process a collision between two soft bodies */
|
||||
virtual void processCollision( btSoftBody*, btSoftBody* ) = 0;
|
||||
|
||||
/** Set the number of velocity constraint solver iterations this solver uses. */
|
||||
virtual void setNumberOfPositionIterations( int iterations )
|
||||
{
|
||||
m_numberOfPositionIterations = iterations;
|
||||
}
|
||||
|
||||
/** Get the number of velocity constraint solver iterations this solver uses. */
|
||||
virtual int getNumberOfPositionIterations()
|
||||
{
|
||||
return m_numberOfPositionIterations;
|
||||
}
|
||||
|
||||
/** Set the number of velocity constraint solver iterations this solver uses. */
|
||||
virtual void setNumberOfVelocityIterations( int iterations )
|
||||
{
|
||||
m_numberOfVelocityIterations = iterations;
|
||||
}
|
||||
|
||||
/** Get the number of velocity constraint solver iterations this solver uses. */
|
||||
virtual int getNumberOfVelocityIterations()
|
||||
{
|
||||
return m_numberOfVelocityIterations;
|
||||
}
|
||||
|
||||
/** Return the timescale that the simulation is using */
|
||||
float getTimeScale()
|
||||
{
|
||||
return m_timeScale;
|
||||
}
|
||||
|
||||
#if 0
|
||||
/**
|
||||
* Add a collision object to be used by the indicated softbody.
|
||||
*/
|
||||
virtual void addCollisionObjectForSoftBody( int clothIdentifier, btCollisionObject *collisionObject ) = 0;
|
||||
#endif
|
||||
};
|
||||
|
||||
/**
|
||||
* Class to manage movement of data from a solver to a given target.
|
||||
* This version is abstract. Subclasses will have custom pairings for different combinations.
|
||||
*/
|
||||
class btSoftBodySolverOutput
|
||||
{
|
||||
protected:
|
||||
|
||||
public:
|
||||
btSoftBodySolverOutput()
|
||||
{
|
||||
}
|
||||
|
||||
virtual ~btSoftBodySolverOutput()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
/** Output current computed vertex data to the vertex buffers for all cloths in the solver. */
|
||||
virtual void copySoftBodyToVertexBuffer( const btSoftBody * const softBody, btVertexBufferDescriptor *vertexBuffer ) = 0;
|
||||
};
|
||||
|
||||
|
||||
#endif // #ifndef BT_SOFT_BODY_SOLVERS_H
|
||||
|
||||
@@ -19,6 +19,8 @@ subject to the following restrictions:
|
||||
#include "BulletCollision/CollisionShapes/btBoxShape.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
#include "btSoftBody.h"
|
||||
#include "BulletSoftBody/btSoftBodySolvers.h"
|
||||
|
||||
///TODO: include all the shapes that the softbody can collide with
|
||||
///alternatively, implement special case collision algorithms (just like for rigid collision shapes)
|
||||
|
||||
@@ -61,7 +63,7 @@ void btSoftRigidCollisionAlgorithm::processCollision (btCollisionObject* body0,b
|
||||
|
||||
if (softBody->m_collisionDisabledObjects.findLinearSearch(rigidCollisionObject)==softBody->m_collisionDisabledObjects.size())
|
||||
{
|
||||
softBody->defaultCollisionHandler(rigidCollisionObject);
|
||||
softBody->getSoftBodySolver()->processCollision(softBody, rigidCollisionObject);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -82,14 +82,15 @@ void btSoftRigidDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
|
||||
|
||||
void btSoftRigidDynamicsWorld::internalSingleStepSimulation( btScalar timeStep )
|
||||
{
|
||||
|
||||
// Let the solver grab the soft bodies and if necessary optimize for it
|
||||
m_softBodySolver->optimize( getSoftBodyArray() );
|
||||
|
||||
if( !m_softBodySolver->checkInitialized() )
|
||||
{
|
||||
btAssert( "Solver initialization failed\n" );
|
||||
}
|
||||
|
||||
// Let the solver grab the soft bodies and if necessary optimize for it
|
||||
m_softBodySolver->optimize( getSoftBodyArray() );
|
||||
|
||||
btDiscreteDynamicsWorld::internalSingleStepSimulation( timeStep );
|
||||
|
||||
///solve soft bodies constraints
|
||||
@@ -128,6 +129,10 @@ void btSoftRigidDynamicsWorld::addSoftBody(btSoftBody* body,short int collisionF
|
||||
{
|
||||
m_softBodies.push_back(body);
|
||||
|
||||
// Set the soft body solver that will deal with this body
|
||||
// to be the world's solver
|
||||
body->setSoftBodySolver( m_softBodySolver );
|
||||
|
||||
btCollisionWorld::addCollisionObject(body,
|
||||
collisionFilterGroup,
|
||||
collisionFilterMask);
|
||||
|
||||
@@ -17,6 +17,7 @@ subject to the following restrictions:
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
|
||||
#include "BulletCollision/CollisionShapes/btBoxShape.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
#include "BulletSoftBody/btSoftBodySolvers.h"
|
||||
#include "btSoftBody.h"
|
||||
|
||||
#define USE_PERSISTENT_CONTACTS 1
|
||||
@@ -36,7 +37,7 @@ void btSoftSoftCollisionAlgorithm::processCollision (btCollisionObject* body0,bt
|
||||
{
|
||||
btSoftBody* soft0 = (btSoftBody*)body0;
|
||||
btSoftBody* soft1 = (btSoftBody*)body1;
|
||||
soft0->defaultCollisionHandler(soft1);
|
||||
soft0->getSoftBodySolver()->processCollision(soft0, soft1);
|
||||
}
|
||||
|
||||
btScalar btSoftSoftCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
|
||||
|
||||
Reference in New Issue
Block a user