Synchronize changes from branches/GpuClothAMD to trunk

Main improvements are: GPU cloth collision detection against a capsule shape
,OpenCL-OpenGL interoperability (keeping data buffers on GPU), and bug fixes
Thanks to Lee Howes
This commit is contained in:
erwin.coumans
2011-02-27 09:07:07 +00:00
parent ec1bd45f4f
commit d52f58edd8
37 changed files with 3267 additions and 2481 deletions

View File

@@ -25,7 +25,7 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "BulletCollision/CollisionShapes/btConvexInternalShape.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
#include <string.h> //for memset
//
// btSymMatrix
//
@@ -172,8 +172,7 @@ public:
template <typename T>
static inline void ZeroInitialize(T& value)
{
static const T zerodummy;
value=zerodummy;
memset(&value,0,sizeof(T));
}
//
template <typename T>