minor fixes, only btBvhTriangleMeshShape should provide getShapeType(), add get methods for motor limits in btHingeConstraint.
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@@ -43,15 +43,11 @@ public:
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virtual ~btBvhTriangleMeshShape();
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/*
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virtual int getShapeType() const
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{
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return TRIANGLE_MESH_SHAPE_PROXYTYPE;
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}
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*/
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void performRaycast (btTriangleRaycastCallback* callback, const btVector3& raySource, const btVector3& rayTarget);
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void performConvexcast (btTriangleConvexcastCallback* callback, const btVector3& boxSource, const btVector3& boxTarget, const btVector3& boxMin, const btVector3& boxMax);
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