minor fixes, only btBvhTriangleMeshShape should provide getShapeType(), add get methods for motor limits in btHingeConstraint.
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@@ -46,11 +46,6 @@ public:
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void recalcLocalAabb();
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virtual int getShapeType() const
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{
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return TRIANGLE_MESH_SHAPE_PROXYTYPE;
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}
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virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
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virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
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