export btHeightfieldTerrainShape to PyBullet. Note that tinyrenderer doesn't support rendering it (it would be too slow on CPU)
fix rare getKeyboardEvents threading issue change texture color to default plane.urdf blue
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@@ -485,13 +485,16 @@ getRawHeightfieldData
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btAssert(raw && "out of memory");
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byte_t * p = raw;
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for (int i = 0; i < width; ++i)
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for (int j = 0; j < width; ++j)
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{
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float x = i * s_gridSpacing;
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for (int j = 0; j < width; ++j)
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for (int i = 0; i < width; ++i)
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{
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float x = i * s_gridSpacing;
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float y = j * s_gridSpacing;
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float z = double(image[i*3+width*j*3])*(14./256.);
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float heightScaling = (14. / 256.);
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float z = double(image[(width - 1 - i) * 3 + width*j * 3]) * heightScaling;
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convertFromFloat(p, z, type);
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// update min/max
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if (!i && !j) {
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