for for btBvhTriangleMeshShape with short int indices serialization
disable bvh serialization, it has issues (needs testing)
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@@ -1321,7 +1321,8 @@ const char* btQuantizedBvh::serialize(void* dataBuffer, btSerializer* serializer
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}
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quantizedData->m_numQuantizedContiguousNodes = m_quantizedContiguousNodes.size();
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quantizedData->m_quantizedContiguousNodesPtr = (btQuantizedBvhNodeData*) (m_quantizedContiguousNodes.size() ? &m_quantizedContiguousNodes[0] : 0);
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// printf("quantizedData->m_numQuantizedContiguousNodes=%d\n",quantizedData->m_numQuantizedContiguousNodes);
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quantizedData->m_quantizedContiguousNodesPtr =(btQuantizedBvhNodeData*) (m_quantizedContiguousNodes.size() ? &m_quantizedContiguousNodes[0] : 0);
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if (quantizedData->m_quantizedContiguousNodesPtr)
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{
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int sz = sizeof(btQuantizedBvhNodeData);
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@@ -502,8 +502,8 @@ struct btBvhSubtreeInfoData
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{
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int m_rootNodeIndex;
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int m_subtreeSize;
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unsigned short int m_quantizedAabbMin[3];
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unsigned short int m_quantizedAabbMax[3];
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unsigned short m_quantizedAabbMin[3];
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unsigned short m_quantizedAabbMax[3];
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};
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struct btOptimizedBvhNodeFloatData
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@@ -511,9 +511,9 @@ struct btOptimizedBvhNodeFloatData
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btVector3FloatData m_aabbMinOrg;
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btVector3FloatData m_aabbMaxOrg;
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int m_escapeIndex;
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int m_subPart;
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int m_triangleIndex;
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char m_pad[4];
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};
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struct btOptimizedBvhNodeDoubleData
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@@ -521,17 +521,17 @@ struct btOptimizedBvhNodeDoubleData
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btVector3DoubleData m_aabbMinOrg;
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btVector3DoubleData m_aabbMaxOrg;
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int m_escapeIndex;
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int m_subPart;
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int m_triangleIndex;
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char m_pad[4];
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};
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struct btQuantizedBvhNodeData
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{
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unsigned short m_quantizedAabbMin[3];
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unsigned short m_quantizedAabbMax[3];
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int m_escapeIndexOrTriangleIndex;
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unsigned short int m_quantizedAabbMin[3];
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unsigned short int m_quantizedAabbMax[3];
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};
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struct btQuantizedBvhFloatData
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@@ -545,10 +545,10 @@ struct btQuantizedBvhFloatData
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int m_numQuantizedContiguousNodes;
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btOptimizedBvhNodeFloatData *m_contiguousNodesPtr;
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btQuantizedBvhNodeData *m_quantizedContiguousNodesPtr;
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btBvhSubtreeInfoData *m_subTreeInfoPtr;
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int m_traversalMode;
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int m_numSubtreeHeaders;
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btBvhSubtreeInfoData *m_subTreeInfoPtr;
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};
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struct btQuantizedBvhDoubleData
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@@ -221,7 +221,7 @@ const char* btStridingMeshInterface::serialize(void* dataBuffer, btSerializer* s
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memPtr->m_numTriangles = numtriangles;//indices = 3*numtriangles
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memPtr->m_numVertices = numverts;
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memPtr->m_indices32 = 0;
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memPtr->m_indices16 = 0;
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memPtr->m_3indices16 = 0;
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memPtr->m_vertices3f = 0;
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memPtr->m_vertices3d = 0;
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@@ -249,23 +249,21 @@ const char* btStridingMeshInterface::serialize(void* dataBuffer, btSerializer* s
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}
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case PHY_SHORT:
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{
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int numindices = numtriangles*3;
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if (numindices)
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if (numtriangles)
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{
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btChunk* chunk = serializer->allocate(sizeof(btShortIntIndexData),numindices);
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btShortIntIndexData* tmpIndices = (btShortIntIndexData*)chunk->m_oldPtr;
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memPtr->m_indices16 = tmpIndices;
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btChunk* chunk = serializer->allocate(sizeof(btShortIntIndexTripletData),numtriangles);
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btShortIntIndexTripletData* tmpIndices = (btShortIntIndexTripletData*)chunk->m_oldPtr;
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memPtr->m_3indices16 = tmpIndices;
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for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
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{
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unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
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tmpIndices[gfxindex*3].m_value = tri_indices[0];
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tmpIndices[gfxindex*3+1].m_value = tri_indices[1];
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tmpIndices[gfxindex*3+2].m_value = tri_indices[2];
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tmpIndices[gfxindex].m_values[0] = tri_indices[0];
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tmpIndices[gfxindex].m_values[1] = tri_indices[1];
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tmpIndices[gfxindex].m_values[2] = tri_indices[2];
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}
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serializer->finalizeChunk(chunk,"btShortIntIndexData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr);
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serializer->finalizeChunk(chunk,"btShortIntIndexTripletData",BT_ARRAY_CODE,(void*)chunk->m_oldPtr);
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}
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break;
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}
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default:
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{
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@@ -104,9 +104,12 @@ struct btIntIndexData
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int m_value;
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};
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struct btShortIntIndexData
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struct btShortIntIndexTripletData
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{
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short int m_value;
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short m_values[3];
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char m_pad[2];
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};
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///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
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@@ -115,9 +118,10 @@ struct btMeshPartData
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btVector3FloatData *m_vertices3f;
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btVector3DoubleData *m_vertices3d;
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btIntIndexData *m_indices32;
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btShortIntIndexData *m_indices16;
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int m_numTriangles;//length of m_indices = 3*m_numTriangles
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btIntIndexData *m_indices32;
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btShortIntIndexTripletData *m_3indices16;
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int m_numTriangles;//length of m_indices = m_numTriangles
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int m_numVertices;
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};
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