Bullet debug draw added
It is off by default, see attributes of dSolverNode to turn it on
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@@ -49,7 +49,7 @@ m_useLinearReferenceFrameA(useLinearReferenceFrameA),
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m_useOffsetForConstraintFrame(D6_USE_FRAME_OFFSET),
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m_useSolveConstraintObsolete(D6_USE_OBSOLETE_METHOD)
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{
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calculateTransforms();
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}
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@@ -62,6 +62,7 @@ btGeneric6DofConstraint::btGeneric6DofConstraint(btRigidBody& rbB, const btTrans
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{
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///not providing rigidbody A means implicitly using worldspace for body A
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m_frameInA = rbB.getCenterOfMassTransform() * m_frameInB;
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calculateTransforms();
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}
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