add 'replay' command log feature: no mouse interaction during replay, and use a fixed number of sim steps in stepSimulation.
workaround for reversed separating normal in gjk/epa when using very small shapes, detect case and revert normal. use smaller world size (10 units versus 100) for higher resolution shadow map use a hard-coded rolling friction of 0.2 for objects in physics server (will make this configurable) fix loading of command log files, when platform features are different (64bit/32bit)
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@@ -19,7 +19,7 @@ subject to the following restrictions:
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bool useShadowMap=true;//false;//true;
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int shadowMapWidth=8192;
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int shadowMapHeight=8192;
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float shadowMapWorldSize=100;
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float shadowMapWorldSize=10;
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#define MAX_POINTS_IN_BATCH 1024
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#define MAX_LINES_IN_BATCH 1024
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