fix a bug related to joint reaction forces (clearMultiBodyConstraintForces was clearing forces after they were computed in some cases)
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@@ -182,6 +182,8 @@ btVector3 m_appliedConstraintForce; // In WORLD frame
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m_cachedRVector.setValue(0, 0, 0);
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m_appliedForce.setValue( 0, 0, 0);
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m_appliedTorque.setValue(0, 0, 0);
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m_appliedConstraintForce.setValue(0,0,0);
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m_appliedConstraintTorque.setValue(0,0,0);
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//
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m_jointPos[0] = m_jointPos[1] = m_jointPos[2] = m_jointPos[4] = m_jointPos[5] = m_jointPos[6] = 0.f;
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m_jointPos[3] = 1.f; //"quat.w"
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