avoid wavefront obj texture index out-of-bounds (most obj out-of-bounds are not checked)
use second controller button
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@@ -27,7 +27,9 @@
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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#include "SharedMemoryCommands.h"
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//@todo(erwincoumans) those globals are hacks for a VR demo, move this to Python/pybullet!
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btVector3 gLastPickPos(0, 0, 0);
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bool gCloseToKuka=false;
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bool gEnableRealTimeSimVR=false;
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int gCreateObjectSimVR = -1;
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btScalar simTimeScalingFactor = 1;
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@@ -2931,8 +2933,9 @@ btVector3 gVRGripperPos(0,0,0.2);
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btQuaternion gVRGripperOrn(0,0,0,1);
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btVector3 gVRController2Pos(0,0,0.2);
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btQuaternion gVRController2Orn(0,0,0,1);
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btScalar gVRGripper2Analog = 0;
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btScalar gVRGripperAnalog = 0;
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bool gVRGripperClosed = false;
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@@ -3146,7 +3149,7 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
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btMultiBodyJointMotor* motor = (btMultiBodyJointMotor*)childBody->m_multiBody->getLink(1).m_userPtr;
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if (motor)
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{
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btScalar posTarget = (-0.048)*btMin(btScalar(0.75), gVRGripperAnalog) / 0.75;
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btScalar posTarget = (-0.048)*btMin(btScalar(0.75), gVRGripper2Analog) / 0.75;
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motor->setPositionTarget(posTarget, .2);
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motor->setVelocityTarget(0.0, .5);
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motor->setMaxAppliedImpulse(5.0);
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@@ -3196,7 +3199,7 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
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btMultiBody* mb = bodyHandle->m_multiBody;
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btScalar sqLen = (mb->getBaseWorldTransform().getOrigin() - gVRController2Pos).length2();
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btScalar distanceThreshold = 1.3;
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bool closeToKuka=(sqLen<(distanceThreshold*distanceThreshold));
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gCloseToKuka=(sqLen<(distanceThreshold*distanceThreshold));
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int numDofs = bodyHandle->m_multiBody->getNumDofs();
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btAlignedObjectArray<double> q_new;
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@@ -3217,7 +3220,7 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
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q_new[5] = -SIMD_HALF_PI*0.66;
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q_new[6] = 0;
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if (closeToKuka)
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if (gCloseToKuka)
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{
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double dampIk[6] = {1.0, 1.0, 1.0, 1.0, 1.0, 0.0};
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