avoid wavefront obj texture index out-of-bounds (most obj out-of-bounds are not checked)
use second controller button
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@@ -16,6 +16,7 @@
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#define MAX_VR_CONTROLLERS 8
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//@todo(erwincoumans) those globals are hacks for a VR demo, move this to Python/pybullet!
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extern btVector3 gLastPickPos;
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btVector3 gVRTeleportPos(0,0,0);
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btQuaternion gVRTeleportOrn(0, 0, 0,1);
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@@ -24,6 +25,8 @@ extern btQuaternion gVRGripperOrn;
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extern btVector3 gVRController2Pos;
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extern btQuaternion gVRController2Orn;
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extern btScalar gVRGripperAnalog;
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extern btScalar gVRGripper2Analog;
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extern bool gCloseToKuka;
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extern bool gEnableRealTimeSimVR;
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extern int gCreateObjectSimVR;
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static int gGraspingController = -1;
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@@ -191,12 +194,15 @@ void MotionThreadFunc(void* userPtr,void* lsMemory)
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args->m_physicsServerPtr->removePickingConstraint();
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}
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if (args->m_isVrControllerPicking[c])
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if (!gCloseToKuka)
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{
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args->m_isVrControllerPicking[c] = false;
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args->m_isVrControllerDragging[c] = true;
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args->m_physicsServerPtr->pickBody(from,-toZ);
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//printf("PICK!\n");
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if (args->m_isVrControllerPicking[c])
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{
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args->m_isVrControllerPicking[c] = false;
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args->m_isVrControllerDragging[c] = true;
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args->m_physicsServerPtr->pickBody(from,-toZ);
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//printf("PICK!\n");
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}
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}
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if (args->m_isVrControllerDragging[c])
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@@ -1254,6 +1260,7 @@ void PhysicsServerExample::vrControllerMoveCallback(int controllerId, float pos[
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}
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else
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{
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gVRGripper2Analog = analogAxis;
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gVRController2Pos.setValue(pos[0] + gVRTeleportPos[0], pos[1] + gVRTeleportPos[1], pos[2] + gVRTeleportPos[2]);
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btQuaternion orgOrn(orn[0], orn[1], orn[2], orn[3]);
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gVRController2Orn = orgOrn*btQuaternion(btVector3(0, 0, 1), SIMD_HALF_PI)*btQuaternion(btVector3(0, 1, 0), SIMD_HALF_PI);
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