Added initial cmake option to build Maya plugin (Bullet Dynamica), only tested under Windows so far.
This commit is contained in:
@@ -40,6 +40,7 @@ OPTION(USE_GLUT "Use Glut" ON)
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ADD_DEFINITIONS( -D_IRR_STATIC_LIB_ )
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ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
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ADD_DEFINITIONS( -D_CRT_SECURE_NO_DEPRECATE )
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ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
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IF (USE_GLUT)
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string (REPLACE "/D_WINDOWS" "" CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
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@@ -119,6 +120,10 @@ IF(BUILD_EXTRAS)
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SUBDIRS(Extras)
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ENDIF(BUILD_EXTRAS)
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OPTION(BUILD_BULLET_MAYA_DYNAMICA_PLUGIN "Set when you want to build the Bullet Maya Dynamica Plugin (requires Extras)" OFF)
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#INSTALL of other files requires CMake 2.6
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IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
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OPTION(INSTALL_EXTRA_LIBS "Set when you want extra libraries installed" OFF)
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@@ -1 +1,5 @@
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SUBDIRS( Serialize ConvexDecomposition GIMPACTUtils )
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IF (BUILD_BULLET_MAYA_DYNAMICA_PLUGIN)
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SUBDIRS(MayaPlugin)
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ENDIF(BUILD_BULLET_MAYA_DYNAMICA_PLUGIN)
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80
Extras/MayaPlugin/CMakeLists.txt
Normal file
80
Extras/MayaPlugin/CMakeLists.txt
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@@ -0,0 +1,80 @@
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CMAKE_MINIMUM_REQUIRED(VERSION 2.4)
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#PROJECT(MayaPlugin)
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if(COMMAND cmake_policy)
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cmake_policy(SET CMP0003 NEW)
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endif(COMMAND cmake_policy)
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SET(CMAKE_CXX_WARNING_LEVEL 4)
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#SET (CMAKE_VERBOSE_MAKEFILE TRUE)
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FIND_PATH(MAYA_BASE_DIR include/maya/MFn.h PATH /usr/autodesk/maya2008-x64
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/usr/autodesk/maya "C:/Program Files/Autodesk/Maya2008" "C:/Program Files/Autodesk/Maya2009")
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SET(MAYA_INC_DIR ${MAYA_BASE_DIR}/include)
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SET(MAYA_LIB_DIR ${MAYA_BASE_DIR}/lib)
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INCLUDE_DIRECTORIES(${MAYA_INC_DIR} ${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Extras/MayaPlugin )
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LINK_DIRECTORIES(${MAYA_LIB_DIR})
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ADD_DEFINITIONS(-D_BOOL)
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ADD_DEFINITIONS(-DREQUIRE_IOSTREAM)
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SET(TARGET_H
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box_shape.h bt_sphere_shape.h dSolverNode.h rigid_body_impl.h
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box_shape_impl.h collision_shape.h mathUtils.h rigidBodyNode.h
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bt_box_shape.h collision_shape_impl.h mayaUtils.h solver.h
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bt_collision_shape.h collisionShapeNode.h mesh_shape.h solver_impl.h
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bt_convex_hull_shape.h convex_hull_shape.h mesh_shape_impl.h sphere_shape.h
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bt_mesh_shape.h convex_hull_shape_impl.h plane_shape.h sphere_shape_impl.h
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bt_plane_shape.h dRigidBodyArrayCmd.h plane_shape_impl.h
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bt_rigid_body.h dRigidBodyCmd.h rigidBodyArrayNode.h
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bt_solver.h dSolverCmd.h rigid_body.h pdbIO.h
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shared_ptr.h drawUtils.h
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)
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SET(TARGET_SRC
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pluginMain.cpp bulletExport.cpp rigidBodyNode.cpp rigidBodyArrayNode.cpp collisionShapeNode.cpp
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solver.cpp bt_solver.cpp dSolverNode.cpp dSolverCmd.cpp dRigidBodyCmd.cpp dRigidBodyArrayCmd.cpp
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pdbIO.cpp drawUtils.cpp constraint/dHingeConstraintCmd.cpp constraint/dSliderConstraintCmd.cpp
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constraint/hingeConstraintNode.cpp constraint/sixdofConstraintNode.cpp constraint/dNailConstraintCmd.cpp
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constraint/dsixdofConstraintCmd.cpp constraint/nailConstraintNode.cpp constraint/sliderConstraintNode.cpp
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)
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ADD_LIBRARY(BulletMayaDynamica SHARED ${TARGET_H} ${TARGET_SRC})
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IF (WIN32)
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SET(MAYA_LIBS OpenMaya Foundation OpenMayaAnim OpenMayaFX OpenMayaUI)
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IF (CMAKE_CL_64)
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SET_TARGET_PROPERTIES(BulletMayaDynamica PROPERTIES LINK_FLAGS "/SUBSYSTEM:WINDOWS /MACHINE:X64")
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ELSE (CMAKE_CL_64)
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SET_TARGET_PROPERTIES(BulletMayaDynamica PROPERTIES LINK_FLAGS "/SUBSYSTEM:WINDOWS /MACHINE:X86")
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ENDIF (CMAKE_CL_64)
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SET_TARGET_PROPERTIES(BulletMayaDynamica PROPERTIES SUFFIX ".mll")
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LINK_DIRECTORIES(${MAYA_LIB_DIR})
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TARGET_LINK_LIBRARIES(BulletMayaDynamica BulletDynamics BulletCollision LinearMath ${MAYA_LIBS} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY})
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SET(CMAKE_SHARED_LINKER_FLAGS "/export:initializePlugin /export:uninitializePlugin")
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ELSE (WIN32)
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SET(MAYA_LIBS OpenMayalib Foundation OpenMayaAnim OpenMayaFX OpenMayaUI)
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LINK_DIRECTORIES(${MAYA_LIB_DIR})
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TARGET_LINK_LIBRARIES(BulletMayaDynamica BulletDynamics BulletCollision LinearMath ${MAYA_LIBS} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY})
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ENDIF(WIN32)
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#OPTION(BUILD_STANDALONE "Build a standalone exporter program")
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#
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#IF (BUILD_STANDALONE)
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# IF (WIN32)
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#
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# ELSE (WIN32)
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# SET(MAYA_LIBS OpenMayalib Foundation OpenMayaAnim)
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# ADD_EXECUTABLE(me ${TARGET_H} ${TARGET_SRC} standalone.cpp)
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# LINK_DIRECTORIES(${MAYA_LIB_DIR})
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# TARGET_LINK_LIBRARIES(me ${MAYA_LIBS} pthread m imf)
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# ENDIF (WIN32)
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#ENDIF (BUILD_STANDALONE)
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@@ -8,14 +8,14 @@
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;--------------------------------
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; The name of the installer
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Name "Dynamica Bullet 2.75 physics plugin for Maya 2008"
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Name "Dynamica Bullet 2.76 physics plugin for Maya 2009"
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; The file to write
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OutFile "DynamicaForMaya2008_32bit.exe"
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OutFile "DynamicaForMaya2009_64bit.exe"
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; The default installation directory
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InstallDir $PROGRAMFILES\DynamicaBullet2.75\
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InstallDir $PROGRAMFILES\DynamicaBullet2.76\
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UninstPage uninstConfirm
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UninstPage instfiles
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@@ -45,8 +45,11 @@ SetOutPath "$INSTDIR\icons"
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File "icons\*.*"
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SetOutPath "$INSTDIR\plug-ins"
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File "BulletMayaPlugin.mll"
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File "C:\Program Files\Microsoft Visual Studio 8\VC\redist\x86\Microsoft.VC80.CRT\msvcp80.dll"
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File "C:\Program Files\Microsoft Visual Studio 8\VC\redist\x86\Microsoft.VC80.CRT\msvcr80.dll"
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;File "C:\Program Files\Microsoft Visual Studio 8\VC\redist\x86\Microsoft.VC80.CRT\msvcp80.dll"
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;File "C:\Program Files\Microsoft Visual Studio 8\VC\redist\x86\Microsoft.VC80.CRT\msvcr80.dll"
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File "C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\redist\x86\Microsoft.VC90.CRT\msvcp90.dll"
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File "C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\redist\x86\Microsoft.VC90.CRT\msvcr90.dll"
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SetOutPath "$INSTDIR\scripts"
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File "scripts\*.*"
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@@ -19,7 +19,6 @@ not be misrepresented as being the original software.
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Written by: Nicola Candussi <nicola@fluidinteractive.com>
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*/
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//collisionShapeNode.cpp
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#include <maya/MFnMessageAttribute.h>
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