add some documentation
This commit is contained in:
@@ -62,37 +62,6 @@ struct DeformableContactConstraint
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{
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}
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};
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//
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//
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//struct DeformableFaceContactConstraint
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//{
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// const btSoftBody::Face* m_face;
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// const btSoftBody::FaceRContact* m_contact;
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// btVector3 m_total_normal_dv;
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// btVector3 m_total_tangent_dv;
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// bool m_static;
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// bool m_can_be_dynamic;
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//
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// DeformableFaceContactConstraint(const btSoftBody::FaceRContact& rcontact)
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// : m_face(rcontact.m_face),
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// m_contact(&rcontact),
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// m_total_normal_dv(0,0,0),
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// m_total_tangent_dv(0,0,0),
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// m_static(false),
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// m_can_be_dynamic(true)
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// {
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// }
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//
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// void replace(const btSoftBody::FaceRContact& rcontact)
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// {
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// m_contact = &rcontact;
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// m_face = rcontact.m_face;
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// }
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//
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// ~DeformableFaceContactConstraint()
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// {
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// }
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//};
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class btCGProjection
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{
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@@ -37,7 +37,7 @@ public:
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virtual ~btConjugateGradient(){}
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// return the number of iterations taken
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int solve(MatrixX& A, TVStack& x, const TVStack& b, btScalar relative_tolerance, bool verbose = false)
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int solve(MatrixX& A, TVStack& x, const TVStack& b, bool verbose = false)
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{
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BT_PROFILE("CGSolve");
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btAssert(x.size() == b.size());
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@@ -50,7 +50,6 @@ public:
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A.precondition(r, z);
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A.project(z);
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btScalar r_dot_z = dot(z,r);
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// btScalar local_tolerance = btMin(relative_tolerance * std::sqrt(r_dot_z), tolerance);
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btScalar local_tolerance = tolerance;
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if (std::sqrt(r_dot_z) <= local_tolerance) {
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if (verbose)
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@@ -76,7 +76,6 @@ void btDeformableBodySolver::solveDeformableConstraints(btScalar solverdt)
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btScalar inner_product = computeDescentStep(m_ddv,m_residual);
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btScalar alpha = 0.01, beta = 0.5; // Boyd & Vandenberghe suggested alpha between 0.01 and 0.3, beta between 0.1 to 0.8
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btScalar scale = 2;
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// todo xuchenhan@: add damping energy to f0 and f1
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btScalar f0 = m_objective->totalEnergy(solverdt)+kineticEnergy(), f1, f2;
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backupDv();
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do {
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@@ -152,9 +151,7 @@ void btDeformableBodySolver::updateEnergy(btScalar scale)
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btScalar btDeformableBodySolver::computeDescentStep(TVStack& ddv, const TVStack& residual)
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{
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// btScalar relative_tolerance = btMin(btScalar(0.5), std::sqrt(btMax(m_objective->computeNorm(residual), m_newtonTolerance)));
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btScalar relative_tolerance = 0.5;
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m_cg.solve(*m_objective, ddv, residual, relative_tolerance, false);
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m_cg.solve(*m_objective, ddv, residual, false);
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btScalar inner_product = m_cg.dot(residual, m_ddv);
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btScalar res_norm = m_objective->computeNorm(residual);
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btScalar tol = 1e-5 * res_norm * m_objective->computeNorm(m_ddv);
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@@ -197,10 +194,7 @@ void btDeformableBodySolver::updateDv(btScalar scale)
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void btDeformableBodySolver::computeStep(TVStack& ddv, const TVStack& residual)
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{
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//btScalar tolerance = std::numeric_limits<btScalar>::epsilon() * m_objective->computeNorm(residual);
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// btScalar relative_tolerance = btMin(btScalar(0.5), std::sqrt(btMax(m_objective->computeNorm(residual), m_newtonTolerance)));
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btScalar relative_tolerance = 0.5;
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m_cg.solve(*m_objective, ddv, residual, relative_tolerance, false);
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m_cg.solve(*m_objective, ddv, residual, false);
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}
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void btDeformableBodySolver::reinitialize(const btAlignedObjectArray<btSoftBody *>& softBodies, btScalar dt)
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@@ -193,6 +193,13 @@ btVector3 btDeformableNodeRigidContactConstraint::getDv(const btSoftBody::Node*
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return m_total_normal_dv + m_total_tangent_dv;
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}
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void btDeformableNodeRigidContactConstraint::applyImpulse(const btVector3& impulse)
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{
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const btSoftBody::DeformableNodeRigidContact* contact = getContact();
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btVector3 dv = impulse * contact->m_c2;
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contact->m_node->m_v -= dv;
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}
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/* ================ Face vs. Rigid =================== */
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btDeformableFaceRigidContactConstraint::btDeformableFaceRigidContactConstraint(const btSoftBody::DeformableFaceRigidContact& contact)
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: m_face(contact.m_face)
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@@ -230,6 +237,19 @@ btVector3 btDeformableFaceRigidContactConstraint::getDv(const btSoftBody::Node*
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return face_dv * contact->m_weights[2];
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}
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void btDeformableFaceRigidContactConstraint::applyImpulse(const btVector3& impulse)
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{
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const btSoftBody::DeformableFaceRigidContact* contact = getContact();
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btVector3 dv = impulse * contact->m_c2;
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btSoftBody::Face* face = contact->m_face;
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if (face->m_n[0]->m_im > 0)
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face->m_n[0]->m_v -= dv * contact->m_weights[0];
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if (face->m_n[1]->m_im > 0)
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face->m_n[1]->m_v -= dv * contact->m_weights[1];
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if (face->m_n[2]->m_im > 0)
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face->m_n[2]->m_v -= dv * contact->m_weights[2];
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}
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/* ================ Face vs. Node =================== */
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btDeformableFaceNodeContactConstraint::btDeformableFaceNodeContactConstraint(const btSoftBody::DeformableFaceNodeContact& contact)
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: m_node(contact.m_node)
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@@ -17,6 +17,7 @@
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#define BT_DEFORMABLE_CONTACT_CONSTRAINT_H
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#include "btSoftBody.h"
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// btDeformableContactConstraint is an abstract class specifying the method that each type of contact constraint needs to implement
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class btDeformableContactConstraint
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{
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public:
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@@ -45,10 +46,8 @@ public:
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virtual ~btDeformableContactConstraint(){}
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// solve the constraint with inelastic impulse and return the error, which is the square of normal component of dt scaled velocity diffrerence
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// the constraint is solved by calculating the impulse between object A and B in the contact and apply the impulse.
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// if the object is rigid/multibody apply the impulse to change the velocity,
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// if the object is deformable node, change the according dv.
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// solve the constraint with inelastic impulse and return the error, which is the square of normal component of velocity diffrerence
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// the constraint is solved by calculating the impulse between object A and B in the contact and apply the impulse to both objects involved in the contact
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virtual btScalar solveConstraint() = 0;
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// get the velocity of the object A in the contact
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@@ -64,6 +63,8 @@ public:
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virtual void applyImpulse(const btVector3& impulse) = 0;
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};
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//
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// Constraint that a certain node in the deformable objects cannot move
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class btDeformableStaticConstraint : public btDeformableContactConstraint
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{
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public:
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@@ -107,6 +108,8 @@ public:
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virtual void applyImpulse(const btVector3& impulse){}
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};
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//
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// Constraint between rigid/multi body and deformable objects
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class btDeformableRigidContactConstraint : public btDeformableContactConstraint
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{
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public:
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@@ -121,17 +124,18 @@ public:
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{
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}
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// object A is the rigid/multi body, and object B is the deformable node
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// object A is the rigid/multi body, and object B is the deformable node/face
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virtual btVector3 getVa() const;
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virtual btScalar solveConstraint();
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};
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//
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// Constraint between rigid/multi body and deformable objects nodes
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class btDeformableNodeRigidContactConstraint : public btDeformableRigidContactConstraint
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{
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public:
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// the deformable node in contact
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const btSoftBody::Node* m_node;
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btDeformableNodeRigidContactConstraint(){}
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@@ -142,24 +146,23 @@ public:
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{
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}
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// get the velocity of the deformable node in contact
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virtual btVector3 getVb() const;
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// get the velocity change of the input soft body node in the constraint
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virtual btVector3 getDv(const btSoftBody::Node*) const;
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// cast the contact to the desired type
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const btSoftBody::DeformableNodeRigidContact* getContact() const
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{
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return static_cast<const btSoftBody::DeformableNodeRigidContact*>(m_contact);
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}
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virtual void applyImpulse(const btVector3& impulse)
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{
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const btSoftBody::DeformableNodeRigidContact* contact = getContact();
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btVector3 dv = impulse * contact->m_c2;
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contact->m_node->m_v -= dv;
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}
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virtual void applyImpulse(const btVector3& impulse);
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};
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//
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// Constraint between rigid/multi body and deformable objects faces
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class btDeformableFaceRigidContactConstraint : public btDeformableRigidContactConstraint
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{
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public:
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@@ -172,29 +175,23 @@ public:
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{
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}
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// get the velocity of the deformable face at the contact point
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virtual btVector3 getVb() const;
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// get the velocity change of the input soft body node in the constraint
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virtual btVector3 getDv(const btSoftBody::Node*) const;
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// cast the contact to the desired type
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const btSoftBody::DeformableFaceRigidContact* getContact() const
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{
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return static_cast<const btSoftBody::DeformableFaceRigidContact*>(m_contact);
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}
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virtual void applyImpulse(const btVector3& impulse)
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{
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const btSoftBody::DeformableFaceRigidContact* contact = getContact();
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btVector3 dv = impulse * contact->m_c2;
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btSoftBody::Face* face = contact->m_face;
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if (face->m_n[0]->m_im > 0)
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face->m_n[0]->m_v -= dv * contact->m_weights[0];
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if (face->m_n[1]->m_im > 0)
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face->m_n[1]->m_v -= dv * contact->m_weights[1];
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if (face->m_n[2]->m_im > 0)
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face->m_n[2]->m_v -= dv * contact->m_weights[2];
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}
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virtual void applyImpulse(const btVector3& impulse);
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};
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//
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// Constraint between deformable objects faces and deformable objects nodes
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class btDeformableFaceNodeContactConstraint : public btDeformableContactConstraint
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{
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public:
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@@ -218,9 +215,10 @@ public:
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// get the velocity of the object B in the contact
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virtual btVector3 getVb() const;
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// get the velocity change of the soft body node in the constraint
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// get the velocity change of the input soft body node in the constraint
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virtual btVector3 getDv(const btSoftBody::Node*) const;
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// cast the contact to the desired type
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const btSoftBody::DeformableFaceNodeContact* getContact() const
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{
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return static_cast<const btSoftBody::DeformableFaceNodeContact*>(m_contact);
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@@ -73,6 +73,7 @@ public:
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return BT_GRAVITY_FORCE;
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}
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// the gravitational potential energy
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virtual double totalEnergy(btScalar dt)
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{
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double e = 0;
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@@ -77,6 +77,7 @@ public:
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return numNodes;
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}
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// add a soft body to be affected by the particular lagrangian force
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virtual void addSoftBody(btSoftBody* psb)
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{
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m_softBodies.push_back(psb);
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@@ -87,6 +88,7 @@ public:
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m_nodes = nodes;
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}
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// Calculate the incremental deformable generated from the input dx
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virtual btMatrix3x3 Ds(int id0, int id1, int id2, int id3, const TVStack& dx)
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{
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btVector3 c1 = dx[id1] - dx[id0];
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@@ -98,6 +100,7 @@ public:
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return dF;
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}
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// Calculate the incremental deformable generated from the current velocity
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virtual btMatrix3x3 DsFromVelocity(const btSoftBody::Node* n0, const btSoftBody::Node* n1, const btSoftBody::Node* n2, const btSoftBody::Node* n3)
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{
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btVector3 c1 = n1->m_v - n0->m_v;
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@@ -27,10 +27,17 @@ btScalar btDeformableMultiBodyConstraintSolver::solveGroupCacheFriendlyIteration
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int maxIterations = m_maxOverrideNumSolverIterations > infoGlobal.m_numIterations ? m_maxOverrideNumSolverIterations : infoGlobal.m_numIterations;
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for (int iteration = 0; iteration < maxIterations; iteration++)
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{
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m_leastSquaresResidual = solveSingleIteration(iteration, bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
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// rigid bodies are solved using solver body velocity, but rigid/deformable contact directly uses the velocity of the actual rigid body. So we have to do the following: Solve one iteration of the rigid/rigid contact, get the updated velocity in the solver body and update the velocity of the underlying rigid body. Then solve the rigid/deformable contact. Finally, grab the (once again) updated rigid velocity and update the velocity of the wrapping solver body
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// solve rigid/rigid in solver body
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m_leastSquaresResidual = solveSingleIteration(iteration, bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
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// solver body velocity -> rigid body velocity
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solverBodyWriteBack(infoGlobal);
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// update rigid body velocity in rigid/deformable contact
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m_leastSquaresResidual = btMax(m_leastSquaresResidual, m_deformableSolver->solveContactConstraints());
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// solver body velocity <- rigid body velocity
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writeToSolverBody(bodies, numBodies, infoGlobal);
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if (m_leastSquaresResidual <= infoGlobal.m_leastSquaresResidualThreshold || (iteration >= (maxIterations - 1)))
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@@ -31,6 +31,7 @@ protected:
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// override the iterations method to include deformable/multibody contact
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virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
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// write the velocity of the the solver body to the underlying rigid body
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void solverBodyWriteBack(const btContactSolverInfo& infoGlobal)
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{
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for (int i = 0; i < m_tmpSolverBodyPool.size(); i++)
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@@ -55,7 +55,7 @@ void btDeformableMultiBodyDynamicsWorld::internalSingleStepSimulation(btScalar t
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beforeSolverCallbacks(timeStep);
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///solve deformable bodies constraints
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///solve contact constraints and then deformable bodies momemtum equation
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solveConstraints(timeStep);
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afterSolverCallbacks(timeStep);
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@@ -193,7 +193,11 @@ void btDeformableMultiBodyDynamicsWorld::solveConstraints(btScalar timeStep)
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// set up constraints among multibodies and between multibodies and deformable bodies
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setupConstraints();
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solveMultiBodyRelatedConstraints();
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// solve contact constraints
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solveContactConstraints();
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// set up the directions in which the velocity does not change in the momentum solve
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m_deformableBodySolver->m_objective->m_projection.setProjection();
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// for explicit scheme, m_backupVelocity = v_{n+1}^*
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@@ -202,6 +206,7 @@ void btDeformableMultiBodyDynamicsWorld::solveConstraints(btScalar timeStep)
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m_deformableBodySolver->setupDeformableSolve(m_implicit);
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// At this point, dv should be golden for nodes in contact
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// proceed to solve deformable momentum equation
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m_deformableBodySolver->solveDeformableConstraints(timeStep);
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}
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@@ -217,7 +222,6 @@ void btDeformableMultiBodyDynamicsWorld::setupConstraints()
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btMultiBodyConstraint** sortedMultiBodyConstraints = m_sortedMultiBodyConstraints.size() ? &m_sortedMultiBodyConstraints[0] : 0;
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btTypedConstraint** constraintsPtr = getNumConstraints() ? &m_sortedConstraints[0] : 0;
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m_solverMultiBodyIslandCallback->setup(&m_solverInfo, constraintsPtr, m_sortedConstraints.size(), sortedMultiBodyConstraints, m_sortedMultiBodyConstraints.size(), getDebugDrawer());
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m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds());
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// build islands
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m_islandManager->buildIslands(getCollisionWorld()->getDispatcher(), getCollisionWorld());
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@@ -243,7 +247,7 @@ void btDeformableMultiBodyDynamicsWorld::sortConstraints()
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}
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void btDeformableMultiBodyDynamicsWorld::solveMultiBodyRelatedConstraints()
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void btDeformableMultiBodyDynamicsWorld::solveContactConstraints()
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{
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// process constraints on each island
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m_islandManager->processIslands(getCollisionWorld()->getDispatcher(), getCollisionWorld(), m_solverMultiBodyIslandCallback);
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@@ -152,7 +152,7 @@ public:
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void solveMultiBodyConstraints();
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void solveMultiBodyRelatedConstraints();
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void solveContactConstraints();
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void sortConstraints();
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@@ -18,6 +18,7 @@ subject to the following restrictions:
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#include "btDeformableLagrangianForce.h"
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// This energy is as described in https://graphics.pixar.com/library/StableElasticity/paper.pdf
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class btDeformableNeoHookeanForce : public btDeformableLagrangianForce
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{
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public:
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@@ -48,6 +49,7 @@ public:
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addScaledElasticForce(scale, force);
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}
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// The damping matrix is calculated using the time n state as described in https://www.math.ucla.edu/~jteran/papers/GSSJT15.pdf to allow line search
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virtual void addScaledDampingForce(btScalar scale, TVStack& force)
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{
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if (m_mu_damp == 0 && m_lambda_damp == 0)
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@@ -101,6 +103,7 @@ public:
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return energy;
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}
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// The damping energy is formulated as in https://www.math.ucla.edu/~jteran/papers/GSSJT15.pdf to allow line search
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virtual double totalDampingEnergy(btScalar dt)
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{
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double energy = 0;
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||||
@@ -174,6 +177,7 @@ public:
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}
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||||
}
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||||
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// The damping matrix is calculated using the time n state as described in https://www.math.ucla.edu/~jteran/papers/GSSJT15.pdf to allow line search
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virtual void addScaledDampingForceDifferential(btScalar scale, const TVStack& dv, TVStack& df)
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{
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if (m_mu_damp == 0 && m_lambda_damp == 0)
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||||
@@ -251,6 +255,8 @@ public:
|
||||
P = s.m_F * m_mu * ( 1. - 1. / (s.m_trace + 1.)) + s.m_cofF * (m_lambda * (s.m_J - 1.) - 0.75 * m_mu);
|
||||
}
|
||||
|
||||
// Let P be the first piola stress.
|
||||
// This function calculates the dP = dP/dF * dF
|
||||
void firstPiolaDifferential(const btSoftBody::TetraScratch& s, const btMatrix3x3& dF, btMatrix3x3& dP)
|
||||
{
|
||||
dP = dF * m_mu * ( 1. - 1. / (s.m_trace + 1.)) + s.m_F * (2*m_mu) * DotProduct(s.m_F, dF) * (1./((1.+s.m_trace)*(1.+s.m_trace)));
|
||||
@@ -259,6 +265,8 @@ public:
|
||||
dP += s.m_cofF * m_lambda * DotProduct(s.m_cofF, dF);
|
||||
}
|
||||
|
||||
// Let Q be the damping stress.
|
||||
// This function calculates the dP = dQ/dF * dF
|
||||
void firstPiolaDampingDifferential(const btSoftBody::TetraScratch& s, const btMatrix3x3& dF, btMatrix3x3& dP)
|
||||
{
|
||||
dP = dF * m_mu_damp * ( 1. - 1. / (s.m_trace + 1.)) + s.m_F * (2*m_mu_damp) * DotProduct(s.m_F, dF) * (1./((1.+s.m_trace)*(1.+s.m_trace)));
|
||||
@@ -277,6 +285,9 @@ public:
|
||||
return ans;
|
||||
}
|
||||
|
||||
// Let C(A) be the cofactor of the matrix A
|
||||
// Let H = the derivative of C(A) with respect to A evaluated at F = A
|
||||
// This function calculates H*dF
|
||||
void addScaledCofactorMatrixDifferential(const btMatrix3x3& F, const btMatrix3x3& dF, btScalar scale, btMatrix3x3& M)
|
||||
{
|
||||
M[0][0] += scale * (dF[1][1] * F[2][2] + F[1][1] * dF[2][2] - dF[2][1] * F[1][2] - F[2][1] * dF[1][2]);
|
||||
|
||||
@@ -1457,8 +1457,7 @@ void btSoftBodyHelpers::duplicateFaces(const char* filename, const btSoftBody* p
|
||||
fs_write.close();
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Given a simplex with vertices a,b,c,d, find the barycentric weights of p in this simplex
|
||||
void btSoftBodyHelpers::getBarycentricWeights(const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, const btVector3& p, btVector4& bary)
|
||||
{
|
||||
btVector3 vap = p - a;
|
||||
@@ -1513,6 +1512,8 @@ void btSoftBodyHelpers::readRenderMeshFromObj(const char* file, btSoftBody* psb)
|
||||
fs.close();
|
||||
}
|
||||
|
||||
// Iterate through all render nodes to find the simulation tetrahedron that contains the render node and record the barycentric weights
|
||||
// If the node is not inside any tetrahedron, assign it to the tetrahedron in which the node has the least negative barycentric weight
|
||||
void btSoftBodyHelpers::interpolateBarycentricWeights(btSoftBody* psb)
|
||||
{
|
||||
psb->m_renderNodesInterpolationWeights.resize(psb->m_renderNodes.size());
|
||||
|
||||
@@ -29,6 +29,8 @@ subject to the following restrictions:
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"
|
||||
#include <string.h> //for memset
|
||||
#include <cmath>
|
||||
|
||||
// Given a multibody link, a contact point and a contact direction, fill in the jacobian data needed to calculate the velocity change given an impulse in the contact direction
|
||||
static void findJacobian(const btMultiBodyLinkCollider* multibodyLinkCol,
|
||||
btMultiBodyJacobianData& jacobianData,
|
||||
const btVector3& contact_point,
|
||||
@@ -1068,7 +1070,7 @@ struct btSoftColliders
|
||||
|
||||
if (!n.m_battach)
|
||||
{
|
||||
// check for collision at x_{n+1}^*
|
||||
// check for collision at x_{n+1}^* as well at x_n
|
||||
if (psb->checkDeformableContact(m_colObj1Wrap, n.m_x, m, c.m_cti, /*predict = */ true) || psb->checkDeformableContact(m_colObj1Wrap, n.m_q, m, c.m_cti, /*predict = */ true))
|
||||
{
|
||||
const btScalar ima = n.m_im;
|
||||
@@ -1175,11 +1177,14 @@ struct btSoftColliders
|
||||
btSoftBody::sCti& cti = c.m_cti;
|
||||
c.m_contactPoint = contact_point;
|
||||
c.m_bary = bary;
|
||||
// todo xuchenhan@: check m_c2 and m_weights
|
||||
// todo xuchenhan@: this is assuming mass of all vertices are the same. Need to modify if mass are different for distinct vertices
|
||||
c.m_weights = btScalar(2)/(btScalar(1) + bary.length2()) * bary;
|
||||
c.m_face = &f;
|
||||
const btScalar fc = psb->m_cfg.kDF * m_colObj1Wrap->getCollisionObject()->getFriction();
|
||||
|
||||
// the effective inverse mass of the face as in https://graphics.stanford.edu/papers/cloth-sig02/cloth.pdf
|
||||
ima = bary.getX()*c.m_weights.getX() * n0->m_im + bary.getY()*c.m_weights.getY() * n1->m_im + bary.getZ()*c.m_weights.getZ() * n2->m_im;
|
||||
|
||||
c.m_c2 = ima;
|
||||
c.m_c3 = fc;
|
||||
c.m_c4 = m_colObj1Wrap->getCollisionObject()->isStaticOrKinematicObject() ? psb->m_cfg.kKHR : psb->m_cfg.kCHR;
|
||||
@@ -1190,6 +1195,7 @@ struct btSoftColliders
|
||||
const btMatrix3x3& iwi = m_rigidBody ? m_rigidBody->getInvInertiaTensorWorld() : iwiStatic;
|
||||
const btVector3 ra = contact_point - wtr.getOrigin();
|
||||
|
||||
// we do not scale the impulse matrix by dt
|
||||
c.m_c0 = ImpulseMatrix(1, ima, imb, iwi, ra);
|
||||
c.m_c1 = ra;
|
||||
if (m_rigidBody)
|
||||
@@ -1307,6 +1313,7 @@ struct btSoftColliders
|
||||
if (l < SIMD_EPSILON)
|
||||
return;
|
||||
btVector3 rayEnd = dir.normalized() * (l + 2*mrg);
|
||||
// register an intersection if the line segment formed by the trajectory of the node in the timestep intersects the face
|
||||
bool intersect = lineIntersectsTriangle(btVector3(0,0,0), rayEnd, face->m_n[0]->m_x-o, face->m_n[1]->m_x-o, face->m_n[2]->m_x-o, p, normal);
|
||||
|
||||
if (intersect)
|
||||
@@ -1324,8 +1331,10 @@ struct btSoftColliders
|
||||
c.m_node = node;
|
||||
c.m_face = face;
|
||||
c.m_bary = w;
|
||||
// todo xuchenhan@: this is assuming mass of all vertices are the same. Need to modify if mass are different for distinct vertices
|
||||
c.m_weights = btScalar(2)/(btScalar(1) + w.length2()) * w;
|
||||
c.m_friction = btMax(psb[0]->m_cfg.kDF, psb[1]->m_cfg.kDF);
|
||||
// the effective inverse mass of the face as in https://graphics.stanford.edu/papers/cloth-sig02/cloth.pdf
|
||||
c.m_imf = c.m_bary[0]*c.m_weights[0] * n[0]->m_im + c.m_bary[1]*c.m_weights[1] * n[1]->m_im + c.m_bary[2]*c.m_weights[2] * n[2]->m_im;
|
||||
c.m_c0 = btScalar(1)/(ma + c.m_imf);
|
||||
psb[0]->m_faceNodeContacts.push_back(c);
|
||||
|
||||
Reference in New Issue
Block a user