From 66c4e20fd29218164de30679bc0b041ea7a05deb Mon Sep 17 00:00:00 2001 From: David Carlier Date: Thu, 23 May 2019 20:40:29 +0100 Subject: [PATCH] Fix shader example build / spotted by clang --- examples/OpenGLWindow/LoadShader.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/examples/OpenGLWindow/LoadShader.cpp b/examples/OpenGLWindow/LoadShader.cpp index ef18e58ed..4766d1383 100644 --- a/examples/OpenGLWindow/LoadShader.cpp +++ b/examples/OpenGLWindow/LoadShader.cpp @@ -44,7 +44,7 @@ GLuint gltLoadShaderPair(const char *szVertexProg, const char *szFragmentProg) return 0; glDeleteShader(hVertexShader); glDeleteShader(hFragmentShader); - return (GLuint)NULL; + return (GLuint)0; } assert(glGetError() == GL_NO_ERROR); @@ -62,7 +62,7 @@ GLuint gltLoadShaderPair(const char *szVertexProg, const char *szFragmentProg) exit(EXIT_FAILURE); glDeleteShader(hVertexShader); glDeleteShader(hFragmentShader); - return (GLuint)NULL; + return (GLuint)0; } assert(glGetError() == GL_NO_ERROR); @@ -96,7 +96,7 @@ GLuint gltLoadShaderPair(const char *szVertexProg, const char *szFragmentProg) printf("Warning/Error in GLSL shader:\n"); printf("%s\n", infoLog); glDeleteProgram(hReturn); - return (GLuint)NULL; + return (GLuint)0; } return hReturn;