First MayaPlugin, still need to fix the makefiles and get unique ids for
the Maya nodes. Got rid of boost dependencies. Cleaned up mvl library
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Extras/MayaPlugin/bt_collision_shape.h
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51
Extras/MayaPlugin/bt_collision_shape.h
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/*
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Bullet Continuous Collision Detection and Physics Library Maya Plugin
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Copyright (c) 2008 Walt Disney Studios
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising
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from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must
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not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Written by: Nicola Candussi <nicola@fluidinteractive.com>
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*/
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//bt_collision_shape.h
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#ifndef DYN_BT_COLLISION_SHAPE_H
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#define DYN_BT_COLLISION_SHAPE_H
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#include "btBulletCollisionCommon.h"
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#include "btBulletDynamicsCommon.h"
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class bt_collision_shape_t
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{
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public:
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protected:
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friend class bt_solver_t;
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bt_collision_shape_t() { }
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btCollisionShape* shape() { return m_shape.get(); }
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void set_shape(btCollisionShape *shape) { return m_shape.reset(shape); }
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public:
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friend class bt_rigid_body_t;
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virtual ~bt_collision_shape_t() { }
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private:
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shared_ptr<btCollisionShape> m_shape;
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};
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#endif
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