First MayaPlugin, still need to fix the makefiles and get unique ids for
the Maya nodes. Got rid of boost dependencies. Cleaned up mvl library
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58
Extras/MayaPlugin/dRigidBodyArrayCmd.h
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58
Extras/MayaPlugin/dRigidBodyArrayCmd.h
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/*
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Bullet Continuous Collision Detection and Physics Library Maya Plugin
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Copyright (c) 2008 Walt Disney Studios
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising
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from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must
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not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Written by: Nicola Candussi <nicola@fluidinteractive.com>
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*/
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//dRigidBodyArrayCmd.h
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#ifndef DYN_DRIGIDBODYARRAYCMD_H
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#define DYN_DRIGIDBODYARRAYCMD_H
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#include <maya/MArgDatabase.h>
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#include <maya/MDagModifier.h>
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#include <maya/MSelectionList.h>
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#include <maya/MPxCommand.h>
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class dRigidBodyArrayCmd : public MPxCommand
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{
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public:
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dRigidBodyArrayCmd();
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virtual ~dRigidBodyArrayCmd();
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static void *creator();
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static MSyntax syntax();
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MStatus doIt(const MArgList &i_mArgList);
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MStatus redoIt();
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MStatus undoIt();
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bool isUndoable() const { return true; }
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bool hasSyntax() const { return true; }
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static MString typeName;
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protected:
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MArgDatabase *m_argDatabase;
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MDagModifier *m_dagModifier;
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MSelectionList m_undoSelectionList;
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};
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#endif
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