First MayaPlugin, still need to fix the makefiles and get unique ids for
the Maya nodes. Got rid of boost dependencies. Cleaned up mvl library
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126
Extras/MayaPlugin/dSolverCmd.cpp
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126
Extras/MayaPlugin/dSolverCmd.cpp
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/*
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Bullet Continuous Collision Detection and Physics Library Maya Plugin
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Copyright (c) 2008 Walt Disney Studios
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising
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from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must
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not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Written by: Nicola Candussi <nicola@fluidinteractive.com>
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*/
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//dSolverCmd.cpp
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#include <maya/MItDependencyNodes.h>
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#include <maya/MSyntax.h>
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#include "dSolverNode.h"
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#include "dSolverCmd.h"
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MString dSolverCmd::typeName("dSolver");
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dSolverCmd::dSolverCmd()
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: m_argDatabase(0),
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m_dgModifier(0)
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{
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}
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dSolverCmd::~dSolverCmd()
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{
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if (m_argDatabase) {
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delete m_argDatabase;
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}
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if (m_dgModifier) {
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delete m_dgModifier;
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}
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}
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void *
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dSolverCmd::creator()
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{
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return new dSolverCmd;
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}
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MSyntax
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dSolverCmd::syntax()
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{
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MSyntax syntax;
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syntax.enableQuery(false);
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syntax.enableEdit(false);
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return syntax;
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}
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MStatus
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dSolverCmd::doIt(const MArgList &args)
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{
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MStatus stat;
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m_argDatabase = new MArgDatabase(syntax(), args, &stat);
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if (stat == MS::kFailure) {
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return stat;
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}
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return redoIt();
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}
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MStatus
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dSolverCmd::undoIt()
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{
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if (m_dgModifier) {
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m_dgModifier->undoIt();
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delete m_dgModifier;
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m_dgModifier = 0;
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}
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return MS::kSuccess;
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}
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MStatus
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dSolverCmd::redoIt()
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{
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MStatus stat;
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// see if node exists
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MItDependencyNodes depIt(MFn::kPluginDependNode);
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for (; !depIt.isDone(); depIt.next()) {
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MObject obj = depIt.thisNode();
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if (MFnDependencyNode(obj).typeId() == dSolverNode::typeId) {
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return stat;
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}
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}
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m_dgModifier = new MDGModifier;
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MObject dSolverObj = m_dgModifier->createNode(dSolverNode::typeId);
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m_dgModifier->doIt();
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// connect the time attribute
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MPlug plgInTime(dSolverObj, dSolverNode::ia_time);
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MItDependencyNodes depNodeIt(MFn::kTime);
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MObject timeObj = depNodeIt.thisNode();
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if (timeObj != MObject::kNullObj) {
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MPlug plgOutTime = MFnDependencyNode(timeObj).findPlug("outTime", false);
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m_dgModifier->connect(plgOutTime, plgInTime);
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m_dgModifier->doIt();
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}
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setResult(MFnDependencyNode(dSolverObj).name());
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return stat;
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}
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