First MayaPlugin, still need to fix the makefiles and get unique ids for
the Maya nodes. Got rid of boost dependencies. Cleaned up mvl library
This commit is contained in:
92
Extras/MayaPlugin/dSolverNode.h
Normal file
92
Extras/MayaPlugin/dSolverNode.h
Normal file
@@ -0,0 +1,92 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library Maya Plugin
|
||||
Copyright (c) 2008 Walt Disney Studios
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising
|
||||
from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must
|
||||
not claim that you wrote the original software. If you use this
|
||||
software in a product, an acknowledgment in the product documentation
|
||||
would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must
|
||||
not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
Written by: Nicola Candussi <nicola@fluidinteractive.com>
|
||||
*/
|
||||
|
||||
//dSolverNode.h
|
||||
|
||||
#ifndef DYN_DSOLVERNODE_H
|
||||
#define DYN_DSOLVERNODE_H
|
||||
|
||||
#include <maya/MString.h>
|
||||
#include <maya/MTypeId.h>
|
||||
#include <maya/MPxNode.h>
|
||||
#include <maya/MTime.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "mathUtils.h"
|
||||
|
||||
class dSolverNode : public MPxNode
|
||||
{
|
||||
public:
|
||||
dSolverNode();
|
||||
virtual ~dSolverNode();
|
||||
virtual void postConstructor();
|
||||
|
||||
static void * creator();
|
||||
static MStatus initialize();
|
||||
|
||||
virtual bool setInternalValueInContext ( const MPlug & plug, const MDataHandle & dataHandle, MDGContext & ctx );
|
||||
|
||||
virtual MStatus compute( const MPlug& plug, MDataBlock& data );
|
||||
|
||||
static MObject ia_time;
|
||||
static MObject ia_startTime;
|
||||
static MObject ia_gravity;
|
||||
static MObject ia_enabled;
|
||||
static MObject ia_splitImpulse;
|
||||
static MObject ia_substeps;
|
||||
static MObject oa_rigidBodies;
|
||||
|
||||
//Solver Settings
|
||||
static MObject ssSolverType;
|
||||
|
||||
//
|
||||
|
||||
public:
|
||||
static MTypeId typeId;
|
||||
static MString typeName;
|
||||
|
||||
protected:
|
||||
|
||||
struct xforms_t {
|
||||
vec3f m_x0;
|
||||
vec3f m_x1;
|
||||
quatf m_q0;
|
||||
quatf m_q1;
|
||||
};
|
||||
|
||||
void computeRigidBodies(const MPlug& plug, MDataBlock& data);
|
||||
void dumpRigidBodyArray(MObject &node);
|
||||
bool expandFileExpression(std::string const& expr, std::string &base_name, std::string &extension);
|
||||
|
||||
void initRigidBodies(MPlugArray &rbConnections);
|
||||
void gatherPassiveTransforms(MPlugArray &rbConnections, std::vector<xforms_t> &xforms);
|
||||
void updatePassiveRigidBodies(MPlugArray &rbConnections, std::vector<xforms_t> &xforms, float t);
|
||||
void updateActiveRigidBodies(MPlugArray &rbConnections);
|
||||
void applyFields(MPlugArray &rbConnections, float dt);
|
||||
|
||||
protected:
|
||||
MTime m_prevTime;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user