First MayaPlugin, still need to fix the makefiles and get unique ids for
the Maya nodes. Got rid of boost dependencies. Cleaned up mvl library
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102
Extras/MayaPlugin/scripts/AEdRigidBodyTemplate.mel
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102
Extras/MayaPlugin/scripts/AEdRigidBodyTemplate.mel
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/*
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Bullet Continuous Collision Detection and Physics Library Maya Plugin
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Copyright (c) 2008 Walt Disney Studios
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising
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from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must
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not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Written by: Nicola Candussi <nicola@fluidinteractive.com>
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*/
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//AEdRigidBodyTemplate.mel
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global proc AEdRigidBodyTemplate( string $nodeName )
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{
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editorTemplate -beginScrollLayout;
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/* editorTemplate -callCustom
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"AEgpufxLCtextureFiles 1"
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"AEgpufxLCtextureFiles 0"
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"textureFiles";
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editorTemplate -suppress "textureFiles";*/
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editorTemplate -addControl inCollisionShape;
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editorTemplate -addControl active;
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editorTemplate -addControl mass;
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editorTemplate -addControl restitution;
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editorTemplate -addControl friction;
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editorTemplate -addControl linearDamping;
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editorTemplate -addControl angularDamping;
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editorTemplate -beginLayout "Initial configuration" -collapse 0;
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editorTemplate -addControl initialPosition;
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editorTemplate -addControl initialRotation;
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editorTemplate -addControl initialVelocity;
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editorTemplate -addControl initialSpin;
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editorTemplate -endLayout;
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editorTemplate -addControl solver;
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editorTemplate -beginLayout (uiRes("m_AElocatorTemplate.kLocatorAttributes")) -collapse 1;
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AElocatorCommon $nodeName;
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editorTemplate -endLayout;
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{
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editorTemplate -suppress "motionBlur";
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editorTemplate -suppress "visibleInReflections";
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editorTemplate -suppress "visibleInRefractions";
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editorTemplate -suppress "maxVisibilitySamplesOverride";
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editorTemplate -suppress "maxVisibilitySamples";
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editorTemplate -suppress "geometryAntialiasingOverride";
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editorTemplate -suppress "antialiasingLevel";
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editorTemplate -suppress "shadingSamplesOverride";
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editorTemplate -suppress "shadingSamples";
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editorTemplate -suppress "maxShadingSamples";
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editorTemplate -suppress "volumeSamplesOverride";
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editorTemplate -suppress "volumeSamples";
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editorTemplate -suppress "depthJitter";
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editorTemplate -suppress "ignoreSelfShadowing";
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editorTemplate -suppress "primaryVisibility";
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editorTemplate -suppress "compInstObjGroups";
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}
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AEshapeTemplate $nodeName;
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editorTemplate -addExtraControls;
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editorTemplate -endScrollLayout;
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}
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/*
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global proc AEgpufxLCpdbFiles(int $create, string $node)
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{
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if ($create) {
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rowLayout -nc 3 -cw 3 57;
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{
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text -l "Pdb Files";
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textField -ann "Path to the pdb files" pdbFilesTF;
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button -l "Reload" -ann "Reload pdb files" reloadPdbFilesB;
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setParent ..;
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}
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}
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connectControl pdbFilesTF $node;
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// use dgdirty if we start using attributeAffects
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button -e -c ("string $attr = getAttr(\"" +$node +"\"); setAttr " + $node + " -type \"string\" \"\"; setAttr " + $node + " -type \"string\" $attr;") reloadPdbFilesB;
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}
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*/
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