don't add collision shapes to the list twice
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@@ -206,7 +206,6 @@ struct CommonRigidBodySetup : public CommonPhysicsSetup
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btBoxShape* createBoxShape(const btVector3& halfExtents)
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btBoxShape* createBoxShape(const btVector3& halfExtents)
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{
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{
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btBoxShape* box = new btBoxShape(halfExtents);
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btBoxShape* box = new btBoxShape(halfExtents);
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m_collisionShapes.push_back(box);
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return box;
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return box;
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}
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}
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