logic bug in (de)activation/island management: deactivated 'fantom' objects do merge islands, in particular when connected by constraints. (fantom = object with collision detection but no collision response).

This commit is contained in:
erwin.coumans
2008-09-23 04:57:20 +00:00
parent 965ef932e9
commit d7b635cabf
2 changed files with 3 additions and 3 deletions

View File

@@ -105,7 +105,7 @@ void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* col
for (i=0;i<colWorld->getCollisionObjectArray().size();i++)
{
btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
if (collisionObject->mergesSimulationIslands())
if (!collisionObject->isStaticOrKinematicObject())
{
collisionObject->setIslandTag( m_unionFind.find(index) );
collisionObject->setCompanionId(-1);