add option for rigid body/typed constraint to set target velocity
compare joint feedback between multi body and rigid body. initial results are promising (not exactly the same, but reasonably close)
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@@ -21,6 +21,13 @@ public:
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virtual class btGeneric6DofSpring2Constraint* allocateGeneric6DofSpring2Constraint(int urdfLinkIndex, btRigidBody& rbA /*parent*/, btRigidBody& rbB, const btTransform& offsetInA, const btTransform& offsetInB, int rotateOrder=0) = 0;
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virtual class btGeneric6DofSpring2Constraint* createPrismaticJoint(int urdfLinkIndex, btRigidBody& rbA /*parent*/, btRigidBody& rbB, const btTransform& offsetInA, const btTransform& offsetInB,
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const btVector3& jointAxisInJointSpace,btScalar jointLowerLimit,btScalar jointUpperLimit) = 0;
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virtual class btGeneric6DofSpring2Constraint* createRevoluteJoint(int urdfLinkIndex, btRigidBody& rbA /*parent*/, btRigidBody& rbB, const btTransform& offsetInA, const btTransform& offsetInB,
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const btVector3& jointAxisInJointSpace,btScalar jointLowerLimit,btScalar jointUpperLimit) = 0;
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virtual class btGeneric6DofSpring2Constraint* createFixedJoint(int urdfLinkIndex, btRigidBody& rbA /*parent*/, btRigidBody& rbB, const btTransform& offsetInA, const btTransform& offsetInB) = 0;
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virtual class btMultiBodyLinkCollider* allocateMultiBodyLinkCollider(int urdfLinkIndex, int mbLinkIndex, btMultiBody* body) = 0;
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virtual void addLinkMapping(int urdfLinkIndex, int mbLinkIndex) = 0;
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