Convert DOS (CRLF) source files to Unix (LF) line endings

Excluded `examples/pybullet/gym/pybullet_data/` which has many (3000+)
CRLF data files (obj, mtl, urdf), and `docs/pybullet_quickstart_guide`
which has generated .js and .htm files with CRLF line endings too.
This commit is contained in:
Rémi Verschelde
2019-05-22 09:58:32 +02:00
parent 26486d56d7
commit d85b800702
29 changed files with 9147 additions and 9147 deletions

View File

@@ -1,49 +1,49 @@
LOCAL_PATH := ../../..
include $(CLEAR_VARS)
LOCAL_CFLAGS := $(LOCAL_C_INCLUDES:%=-I%) -DUSE_PTHREADS -mfpu=neon -mfloat-abi=softfp -pthread -DSCE_PFX_USE_SIMD_VECTORMATH
# apply these flags if needed
# -ffast-math -funsafe-math-optimizations
# apply this to disable optimization
# TARGET_CFLAGS := $(TARGET_CFLAGS) -O0
# apply these 2 to turn on assembly output (*.c/*.cpp to *.s file)
#compile-cpp-source = $(eval $(call ev-compile-cpp-source,$1,$(1:%$(LOCAL_CPP_EXTENSION)=%.s)))
#TARGET_CFLAGS := $(TARGET_CFLAGS) -S
# Enable or disable NEON. Don't forget to apply, or not apply, -mfpu=neon and -mfloat-abi=softfp
# flags in addition, e.g., if this is true both of those need to be included in LOCAL_CFLAGS
# to avoid the possibility that ndk-build will "forget" to add them on some files
LOCAL_ARM_NEON := true
TARGET_CFLAGS := $(filter-out -ffpu=vfp,$(TARGET_CFLAGS))
# setup to build static library
LOCAL_MODULE := libBullet
LOCAL_C_INCLUDES := $(LOCAL_PATH)/src
#find all the file recursively under jni/
FILE_LIST := $(wildcard \
$(LOCAL_PATH)/src/LinearMath/*.cpp \
$(LOCAL_PATH)/src/Bullet3Common/*.cpp \
$(LOCAL_PATH)/src/BulletCollision/BroadphaseCollision/*.cpp \
$(LOCAL_PATH)/src/BulletCollision/CollisionDispatch/*.cpp \
$(LOCAL_PATH)/src/BulletCollision/CollisionShapes/*.cpp \
$(LOCAL_PATH)/src/BulletCollision/NarrowPhaseCollision/*.cpp \
$(LOCAL_PATH)/src/BulletDynamics/ConstraintSolver/*.cpp \
$(LOCAL_PATH)/src/BulletDynamics/Dynamics/*.cpp \
$(LOCAL_PATH)/src/BulletDynamics/Featherstone/*.cpp \
$(LOCAL_PATH)/src/BulletDynamics/MLCPSolvers/*.cpp \
$(LOCAL_PATH)/src/BulletDynamics/Vehicle/*.cpp \
$(LOCAL_PATH)/src/BulletDynamics/Character/*.cpp \
$(LOCAL_PATH)/src/BulletSoftBody/*.cpp \
$(LOCAL_PATH)/src/BulletInverseDynamics/*.cpp \
$(LOCAL_PATH)/src/BulletInverseDynamics/details/*.cpp \
)
LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
include $(BUILD_STATIC_LIBRARY)
LOCAL_PATH := ../../..
include $(CLEAR_VARS)
LOCAL_CFLAGS := $(LOCAL_C_INCLUDES:%=-I%) -DUSE_PTHREADS -mfpu=neon -mfloat-abi=softfp -pthread -DSCE_PFX_USE_SIMD_VECTORMATH
# apply these flags if needed
# -ffast-math -funsafe-math-optimizations
# apply this to disable optimization
# TARGET_CFLAGS := $(TARGET_CFLAGS) -O0
# apply these 2 to turn on assembly output (*.c/*.cpp to *.s file)
#compile-cpp-source = $(eval $(call ev-compile-cpp-source,$1,$(1:%$(LOCAL_CPP_EXTENSION)=%.s)))
#TARGET_CFLAGS := $(TARGET_CFLAGS) -S
# Enable or disable NEON. Don't forget to apply, or not apply, -mfpu=neon and -mfloat-abi=softfp
# flags in addition, e.g., if this is true both of those need to be included in LOCAL_CFLAGS
# to avoid the possibility that ndk-build will "forget" to add them on some files
LOCAL_ARM_NEON := true
TARGET_CFLAGS := $(filter-out -ffpu=vfp,$(TARGET_CFLAGS))
# setup to build static library
LOCAL_MODULE := libBullet
LOCAL_C_INCLUDES := $(LOCAL_PATH)/src
#find all the file recursively under jni/
FILE_LIST := $(wildcard \
$(LOCAL_PATH)/src/LinearMath/*.cpp \
$(LOCAL_PATH)/src/Bullet3Common/*.cpp \
$(LOCAL_PATH)/src/BulletCollision/BroadphaseCollision/*.cpp \
$(LOCAL_PATH)/src/BulletCollision/CollisionDispatch/*.cpp \
$(LOCAL_PATH)/src/BulletCollision/CollisionShapes/*.cpp \
$(LOCAL_PATH)/src/BulletCollision/NarrowPhaseCollision/*.cpp \
$(LOCAL_PATH)/src/BulletDynamics/ConstraintSolver/*.cpp \
$(LOCAL_PATH)/src/BulletDynamics/Dynamics/*.cpp \
$(LOCAL_PATH)/src/BulletDynamics/Featherstone/*.cpp \
$(LOCAL_PATH)/src/BulletDynamics/MLCPSolvers/*.cpp \
$(LOCAL_PATH)/src/BulletDynamics/Vehicle/*.cpp \
$(LOCAL_PATH)/src/BulletDynamics/Character/*.cpp \
$(LOCAL_PATH)/src/BulletSoftBody/*.cpp \
$(LOCAL_PATH)/src/BulletInverseDynamics/*.cpp \
$(LOCAL_PATH)/src/BulletInverseDynamics/details/*.cpp \
)
LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
include $(BUILD_STATIC_LIBRARY)

View File

@@ -1,7 +1,7 @@
APP_MODULES := libBullet
APP_ABI := armeabi-v7a
APP_OPTIM := release
#We only need STL for placement new (#include <new>)
#We don't use STL in Bullet
APP_STL := stlport_static
APP_MODULES := libBullet
APP_ABI := armeabi-v7a
APP_OPTIM := release
#We only need STL for placement new (#include <new>)
#We don't use STL in Bullet
APP_STL := stlport_static