Convert DOS (CRLF) source files to Unix (LF) line endings
Excluded `examples/pybullet/gym/pybullet_data/` which has many (3000+) CRLF data files (obj, mtl, urdf), and `docs/pybullet_quickstart_guide` which has generated .js and .htm files with CRLF line endings too.
This commit is contained in:
@@ -1,128 +1,128 @@
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import pybullet as p
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import time
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import math
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p.connect(p.GUI)
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#don't create a ground plane, to allow for gaps etc
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p.resetSimulation()
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#p.createCollisionShape(p.GEOM_PLANE)
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#p.createMultiBody(0,0)
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#p.resetDebugVisualizerCamera(5,75,-26,[0,0,1]);
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p.resetDebugVisualizerCamera(15, -346, -16, [-15, 0, 1])
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p.configureDebugVisualizer(p.COV_ENABLE_RENDERING, 0)
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sphereRadius = 0.05
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colSphereId = p.createCollisionShape(p.GEOM_SPHERE, radius=sphereRadius)
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#a few different ways to create a mesh:
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#convex mesh from obj
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stoneId = p.createCollisionShape(p.GEOM_MESH, fileName="stone.obj")
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boxHalfLength = 0.5
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boxHalfWidth = 2.5
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boxHalfHeight = 0.1
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segmentLength = 5
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colBoxId = p.createCollisionShape(p.GEOM_BOX,
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halfExtents=[boxHalfLength, boxHalfWidth, boxHalfHeight])
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mass = 1
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visualShapeId = -1
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segmentStart = 0
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for i in range(segmentLength):
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p.createMultiBody(baseMass=0,
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baseCollisionShapeIndex=colBoxId,
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basePosition=[segmentStart, 0, -0.1])
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segmentStart = segmentStart - 1
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for i in range(segmentLength):
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height = 0
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if (i % 2):
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height = 1
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p.createMultiBody(baseMass=0,
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baseCollisionShapeIndex=colBoxId,
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basePosition=[segmentStart, 0, -0.1 + height])
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segmentStart = segmentStart - 1
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baseOrientation = p.getQuaternionFromEuler([math.pi / 2., 0, math.pi / 2.])
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for i in range(segmentLength):
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p.createMultiBody(baseMass=0,
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baseCollisionShapeIndex=colBoxId,
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basePosition=[segmentStart, 0, -0.1])
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segmentStart = segmentStart - 1
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if (i % 2):
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p.createMultiBody(baseMass=0,
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baseCollisionShapeIndex=colBoxId,
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basePosition=[segmentStart, i % 3, -0.1 + height + boxHalfWidth],
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baseOrientation=baseOrientation)
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for i in range(segmentLength):
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p.createMultiBody(baseMass=0,
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baseCollisionShapeIndex=colBoxId,
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basePosition=[segmentStart, 0, -0.1])
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width = 4
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for j in range(width):
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p.createMultiBody(baseMass=0,
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baseCollisionShapeIndex=stoneId,
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basePosition=[segmentStart, 0.5 * (i % 2) + j - width / 2., 0])
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segmentStart = segmentStart - 1
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link_Masses = [1]
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linkCollisionShapeIndices = [colBoxId]
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linkVisualShapeIndices = [-1]
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linkPositions = [[0, 0, 0]]
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linkOrientations = [[0, 0, 0, 1]]
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linkInertialFramePositions = [[0, 0, 0]]
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linkInertialFrameOrientations = [[0, 0, 0, 1]]
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indices = [0]
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jointTypes = [p.JOINT_REVOLUTE]
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axis = [[1, 0, 0]]
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baseOrientation = [0, 0, 0, 1]
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for i in range(segmentLength):
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boxId = p.createMultiBody(0,
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colSphereId,
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-1, [segmentStart, 0, -0.1],
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baseOrientation,
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linkMasses=link_Masses,
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linkCollisionShapeIndices=linkCollisionShapeIndices,
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linkVisualShapeIndices=linkVisualShapeIndices,
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linkPositions=linkPositions,
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linkOrientations=linkOrientations,
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linkInertialFramePositions=linkInertialFramePositions,
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linkInertialFrameOrientations=linkInertialFrameOrientations,
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linkParentIndices=indices,
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linkJointTypes=jointTypes,
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linkJointAxis=axis)
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p.changeDynamics(boxId, -1, spinningFriction=0.001, rollingFriction=0.001, linearDamping=0.0)
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print(p.getNumJoints(boxId))
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for joint in range(p.getNumJoints(boxId)):
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targetVelocity = 10
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if (i % 2):
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targetVelocity = -10
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p.setJointMotorControl2(boxId,
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joint,
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p.VELOCITY_CONTROL,
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targetVelocity=targetVelocity,
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force=100)
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segmentStart = segmentStart - 1.1
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p.configureDebugVisualizer(p.COV_ENABLE_RENDERING, 1)
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while (1):
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camData = p.getDebugVisualizerCamera()
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viewMat = camData[2]
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projMat = camData[3]
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p.getCameraImage(256,
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256,
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viewMatrix=viewMat,
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projectionMatrix=projMat,
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renderer=p.ER_BULLET_HARDWARE_OPENGL)
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keys = p.getKeyboardEvents()
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p.stepSimulation()
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#print(keys)
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time.sleep(0.01)
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import pybullet as p
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import time
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import math
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p.connect(p.GUI)
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#don't create a ground plane, to allow for gaps etc
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p.resetSimulation()
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#p.createCollisionShape(p.GEOM_PLANE)
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#p.createMultiBody(0,0)
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#p.resetDebugVisualizerCamera(5,75,-26,[0,0,1]);
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p.resetDebugVisualizerCamera(15, -346, -16, [-15, 0, 1])
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p.configureDebugVisualizer(p.COV_ENABLE_RENDERING, 0)
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sphereRadius = 0.05
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colSphereId = p.createCollisionShape(p.GEOM_SPHERE, radius=sphereRadius)
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#a few different ways to create a mesh:
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#convex mesh from obj
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stoneId = p.createCollisionShape(p.GEOM_MESH, fileName="stone.obj")
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boxHalfLength = 0.5
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boxHalfWidth = 2.5
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boxHalfHeight = 0.1
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segmentLength = 5
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colBoxId = p.createCollisionShape(p.GEOM_BOX,
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halfExtents=[boxHalfLength, boxHalfWidth, boxHalfHeight])
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mass = 1
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visualShapeId = -1
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segmentStart = 0
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for i in range(segmentLength):
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p.createMultiBody(baseMass=0,
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baseCollisionShapeIndex=colBoxId,
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basePosition=[segmentStart, 0, -0.1])
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segmentStart = segmentStart - 1
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for i in range(segmentLength):
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height = 0
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if (i % 2):
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height = 1
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p.createMultiBody(baseMass=0,
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baseCollisionShapeIndex=colBoxId,
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basePosition=[segmentStart, 0, -0.1 + height])
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segmentStart = segmentStart - 1
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baseOrientation = p.getQuaternionFromEuler([math.pi / 2., 0, math.pi / 2.])
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for i in range(segmentLength):
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p.createMultiBody(baseMass=0,
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baseCollisionShapeIndex=colBoxId,
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basePosition=[segmentStart, 0, -0.1])
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segmentStart = segmentStart - 1
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if (i % 2):
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p.createMultiBody(baseMass=0,
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baseCollisionShapeIndex=colBoxId,
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basePosition=[segmentStart, i % 3, -0.1 + height + boxHalfWidth],
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baseOrientation=baseOrientation)
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for i in range(segmentLength):
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p.createMultiBody(baseMass=0,
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baseCollisionShapeIndex=colBoxId,
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basePosition=[segmentStart, 0, -0.1])
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width = 4
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for j in range(width):
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p.createMultiBody(baseMass=0,
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baseCollisionShapeIndex=stoneId,
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basePosition=[segmentStart, 0.5 * (i % 2) + j - width / 2., 0])
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segmentStart = segmentStart - 1
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link_Masses = [1]
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linkCollisionShapeIndices = [colBoxId]
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linkVisualShapeIndices = [-1]
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linkPositions = [[0, 0, 0]]
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linkOrientations = [[0, 0, 0, 1]]
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linkInertialFramePositions = [[0, 0, 0]]
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linkInertialFrameOrientations = [[0, 0, 0, 1]]
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indices = [0]
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jointTypes = [p.JOINT_REVOLUTE]
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axis = [[1, 0, 0]]
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baseOrientation = [0, 0, 0, 1]
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for i in range(segmentLength):
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boxId = p.createMultiBody(0,
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colSphereId,
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-1, [segmentStart, 0, -0.1],
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baseOrientation,
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linkMasses=link_Masses,
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linkCollisionShapeIndices=linkCollisionShapeIndices,
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linkVisualShapeIndices=linkVisualShapeIndices,
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linkPositions=linkPositions,
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linkOrientations=linkOrientations,
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linkInertialFramePositions=linkInertialFramePositions,
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linkInertialFrameOrientations=linkInertialFrameOrientations,
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linkParentIndices=indices,
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linkJointTypes=jointTypes,
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linkJointAxis=axis)
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p.changeDynamics(boxId, -1, spinningFriction=0.001, rollingFriction=0.001, linearDamping=0.0)
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print(p.getNumJoints(boxId))
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for joint in range(p.getNumJoints(boxId)):
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targetVelocity = 10
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if (i % 2):
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targetVelocity = -10
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p.setJointMotorControl2(boxId,
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joint,
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p.VELOCITY_CONTROL,
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targetVelocity=targetVelocity,
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force=100)
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segmentStart = segmentStart - 1.1
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p.configureDebugVisualizer(p.COV_ENABLE_RENDERING, 1)
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while (1):
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camData = p.getDebugVisualizerCamera()
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viewMat = camData[2]
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projMat = camData[3]
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p.getCameraImage(256,
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256,
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viewMatrix=viewMat,
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projectionMatrix=projMat,
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renderer=p.ER_BULLET_HARDWARE_OPENGL)
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keys = p.getKeyboardEvents()
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p.stepSimulation()
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#print(keys)
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time.sleep(0.01)
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