diff --git a/Demos3/GpuDemos/rigidbody/GpuRigidBodyDemo.cpp b/Demos3/GpuDemos/rigidbody/GpuRigidBodyDemo.cpp index 7396ce01d..161e1c346 100644 --- a/Demos3/GpuDemos/rigidbody/GpuRigidBodyDemo.cpp +++ b/Demos3/GpuDemos/rigidbody/GpuRigidBodyDemo.cpp @@ -109,7 +109,7 @@ void GpuRigidBodyDemo::initPhysics(const ConstructionInfo& ci) m_data->m_config.m_maxConvexBodies = b3Max(m_data->m_config.m_maxConvexBodies,ci.arraySizeX*ci.arraySizeY*ci.arraySizeZ+10); m_data->m_config.m_maxConvexShapes = m_data->m_config.m_maxConvexBodies; - m_data->m_config.m_maxBroadphasePairs = 32*m_data->m_config.m_maxConvexBodies; + m_data->m_config.m_maxBroadphasePairs = 16*m_data->m_config.m_maxConvexBodies; m_data->m_config.m_maxContactCapacity = m_data->m_config.m_maxBroadphasePairs; diff --git a/btgui/OpenGLWindow/GLInstancingRenderer.cpp b/btgui/OpenGLWindow/GLInstancingRenderer.cpp index 8ef1a7e06..c1b16f0b7 100644 --- a/btgui/OpenGLWindow/GLInstancingRenderer.cpp +++ b/btgui/OpenGLWindow/GLInstancingRenderer.cpp @@ -16,8 +16,8 @@ subject to the following restrictions: ///todo: make this configurable in the gui bool useShadowMap=true; -float shadowMapWidth=8192; -float shadowMapHeight=8192; +float shadowMapWidth=4096; +float shadowMapHeight=4096; float shadowMapWorldSize=300; float WHEEL_MULTIPLIER=3.f; float MOUSE_MOVE_MULTIPLIER = 0.4f; diff --git a/src/Bullet3Common/b3Matrix3x3.h b/src/Bullet3Common/b3Matrix3x3.h index 63541e5c5..89b57cf59 100644 --- a/src/Bullet3Common/b3Matrix3x3.h +++ b/src/Bullet3Common/b3Matrix3x3.h @@ -255,9 +255,9 @@ public: V2 = V2 + b3v0100; V3 = V3 + b3v0010; - m_el[0] = V1; - m_el[1] = V2; - m_el[2] = V3; + m_el[0] = b3MakeVector3(V1); + m_el[1] = b3MakeVector3(V2); + m_el[2] = b3MakeVector3(V3); #else b3Scalar xs = q.getX() * s, ys = q.getY() * s, zs = q.getZ() * s; b3Scalar wx = q.getW() * xs, wy = q.getW() * ys, wz = q.getW() * zs; @@ -312,9 +312,9 @@ public: void setIdentity() { #if (defined(B3_USE_SSE_IN_API)&& defined (B3_USE_SSE)) || defined(B3_USE_NEON) - m_el[0] = b3v1000; - m_el[1] = b3v0100; - m_el[2] = b3v0010; + m_el[0] = b3MakeVector3(b3v1000); + m_el[1] = b3MakeVector3(b3v0100); + m_el[2] = b3MakeVector3(b3v0010); #else setValue(b3Scalar(1.0), b3Scalar(0.0), b3Scalar(0.0), b3Scalar(0.0), b3Scalar(1.0), b3Scalar(0.0), @@ -1164,7 +1164,7 @@ operator*(const b3Vector3& v, const b3Matrix3x3& m) c0 = _mm_add_ps(c0, c1); c2 = _mm_mul_ps(c2, _mm_and_ps(m[2].mVec128, b3vFFF0fMask) ); - return b3Vector3(_mm_add_ps(c0, c2)); + return b3MakeVector3(_mm_add_ps(c0, c2)); #elif defined(B3_USE_NEON) const float32x4_t vv = v.mVec128; const float32x2_t vlo = vget_low_f32(vv); @@ -1182,7 +1182,7 @@ operator*(const b3Vector3& v, const b3Matrix3x3& m) c0 = vaddq_f32(c0, c1); c0 = vaddq_f32(c0, c2); - return b3Vector3(c0); + return b3MakeVector3(c0); #else return b3MakeVector3(m.tdotx(v), m.tdoty(v), m.tdotz(v)); #endif diff --git a/src/Bullet3Common/b3Quaternion.h b/src/Bullet3Common/b3Quaternion.h index e581cf605..70c92b036 100644 --- a/src/Bullet3Common/b3Quaternion.h +++ b/src/Bullet3Common/b3Quaternion.h @@ -844,9 +844,9 @@ b3QuatRotate(const b3Quaternion& rotation, const b3Vector3& v) b3Quaternion q = rotation * v; q *= rotation.inverse(); #if defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE) - return b3Vector3(_mm_and_ps(q.get128(), b3vFFF0fMask)); + return b3MakeVector3(_mm_and_ps(q.get128(), b3vFFF0fMask)); #elif defined(B3_USE_NEON) - return b3Vector3((float32x4_t)vandq_s32((int32x4_t)q.get128(), b3vFFF0Mask)); + return b3MakeVector3((float32x4_t)vandq_s32((int32x4_t)q.get128(), b3vFFF0Mask)); #else return b3MakeVector3(q.getX(),q.getY(),q.getZ()); #endif diff --git a/src/Bullet3Common/b3Vector3.h b/src/Bullet3Common/b3Vector3.h index 85b7223c4..806335248 100644 --- a/src/Bullet3Common/b3Vector3.h +++ b/src/Bullet3Common/b3Vector3.h @@ -129,38 +129,6 @@ public: public: -#if (defined (B3_USE_SSE_IN_API) && defined (B3_USE_SSE) )|| defined (B3_USE_NEON) - /* - - B3_FORCE_INLINE b3Vector3( b3SimdFloat4 v) - { - mVec128 = v; - } - - B3_FORCE_INLINE b3Vector3(const b3Vector3& rhs) - { - mVec128 = rhs.mVec128; - } - */ - - - - - // Assignment Operator - B3_FORCE_INLINE b3Vector3& - operator=(const b3Vector3& v) - { - mVec128 = v.mVec128; - - return *this; - } - -#else - - - - -#endif // #if defined (B3_USE_SSE_IN_API) || defined (B3_USE_NEON) /**@brief Add a vector to this one * @param The vector to add to this one */ @@ -1075,16 +1043,6 @@ public: -#if (defined (B3_USE_SSE_IN_API)&& defined (B3_USE_SSE)) || defined (B3_USE_NEON) - - - B3_FORCE_INLINE b3Vector4& - operator=(const b3Vector4& v) - { - mVec128 = v.mVec128; - return *this; - } -#endif // #if defined (B3_USE_SSE_IN_API) || defined (B3_USE_NEON) B3_FORCE_INLINE b3Vector4 absolute4() const {