updated quickstep solver (for comparison), enabled GPU physics again (but WIN32 doesn't have the VertexTextureSupport enabled)
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@@ -907,7 +907,12 @@ void help ()
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int main ( int argc, char **argv )
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{
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#ifdef WIN32
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//until there is a first GPU that works under VertexTextureSupport under WIN32, disable it
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bool disableVertexTextureSupport = true;
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#else
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bool disableVertexTextureSupport = false ;
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#endif
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debugOpt = DRAW_ALL ;
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for ( int i = 1 ; i < argc ; i++ )
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