updated quickstep solver (for comparison), enabled GPU physics again (but WIN32 doesn't have the VertexTextureSupport enabled)

This commit is contained in:
ejcoumans
2006-10-13 23:58:52 +00:00
parent 2c66be25fc
commit d878885db4
18 changed files with 890 additions and 83 deletions

View File

@@ -186,7 +186,7 @@ void ContactJoint::GetInfo2(Info2 *info)
c2[2] = relativePositionB[2];
//combined friction is available in the contact point
float friction = FRICTION_CONSTANT ;//* m_body0->m_friction * m_body1->m_friction;
float friction = 0.25;//FRICTION_CONSTANT ;//* m_body0->m_friction * m_body1->m_friction;
// first friction direction
if (m_numRows >= 2)