avoid getting stuck in RemoteGUIHelper when graphics server isn't started first.
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@@ -323,11 +323,12 @@ void RemoteGUIHelper::syncPhysicsToGraphics2(const btDiscreteDynamicsWorld* rbWo
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void RemoteGUIHelper::syncPhysicsToGraphics2(const GUISyncPosition* positions, int numPositions)
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void RemoteGUIHelper::syncPhysicsToGraphics2(const GUISyncPosition* positions, int numPositions)
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{
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{
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uploadData((unsigned char*) positions, numPositions * sizeof(GUISyncPosition), 0);
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GraphicsSharedMemoryCommand* cmd = m_data->getAvailableSharedMemoryCommand();
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GraphicsSharedMemoryCommand* cmd = m_data->getAvailableSharedMemoryCommand();
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if (cmd)
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if (cmd)
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{
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{
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uploadData((unsigned char*)positions, numPositions * sizeof(GUISyncPosition), 0);
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cmd->m_updateFlags = 0;
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cmd->m_updateFlags = 0;
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cmd->m_syncTransformsCommand.m_numPositions = numPositions;
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cmd->m_syncTransformsCommand.m_numPositions = numPositions;
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cmd->m_type = GFX_CMD_SYNCHRONIZE_TRANSFORMS;
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cmd->m_type = GFX_CMD_SYNCHRONIZE_TRANSFORMS;
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@@ -389,11 +390,13 @@ int RemoteGUIHelper::registerTexture(const unsigned char* texels, int width, int
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int textureId = -1;
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int textureId = -1;
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//first upload all data
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//first upload all data
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int sizeInBytes = width*height * 3;//rgb
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uploadData(texels, sizeInBytes, 0);
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GraphicsSharedMemoryCommand* cmd = m_data->getAvailableSharedMemoryCommand();
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GraphicsSharedMemoryCommand* cmd = m_data->getAvailableSharedMemoryCommand();
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if (cmd)
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if (cmd)
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{
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{
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int sizeInBytes = width*height * 3;//rgb
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uploadData(texels, sizeInBytes, 0);
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cmd->m_updateFlags = 0;
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cmd->m_updateFlags = 0;
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cmd->m_type = GFX_CMD_REGISTER_TEXTURE;
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cmd->m_type = GFX_CMD_REGISTER_TEXTURE;
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cmd->m_registerTextureCommand.m_width = width;
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cmd->m_registerTextureCommand.m_width = width;
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@@ -417,11 +420,12 @@ int RemoteGUIHelper::registerGraphicsShape(const float* vertices, int numvertice
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{
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{
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int shapeId = -1;
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int shapeId = -1;
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uploadData((unsigned char*)vertices, numvertices * 9*sizeof(float), 0);
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uploadData((unsigned char*)indices, numIndices * sizeof(int), 1);
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GraphicsSharedMemoryCommand* cmd = m_data->getAvailableSharedMemoryCommand();
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GraphicsSharedMemoryCommand* cmd = m_data->getAvailableSharedMemoryCommand();
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if (cmd)
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if (cmd)
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{
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{
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uploadData((unsigned char*)vertices, numvertices * 9 * sizeof(float), 0);
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uploadData((unsigned char*)indices, numIndices * sizeof(int), 1);
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cmd->m_type = GFX_CMD_REGISTER_GRAPHICS_SHAPE;
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cmd->m_type = GFX_CMD_REGISTER_GRAPHICS_SHAPE;
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cmd->m_updateFlags = 0;
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cmd->m_updateFlags = 0;
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cmd->m_registerGraphicsShapeCommand.m_numVertices = numvertices;
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cmd->m_registerGraphicsShapeCommand.m_numVertices = numvertices;
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