fix in URDF loading: apply visual transform locally, not after compensating for inertia transform.

add option in COLLADA loading to specify client up axis (so that if client=Z and COLLADA =Z, upAxisTransform is identity,
while if client=Y and COLLADA=Y, upAxisTransform is identity etc)
This commit is contained in:
Erwin Coumans
2015-02-13 16:18:16 -08:00
parent a65d8fc209
commit d8b08eaf2a
4 changed files with 86 additions and 43 deletions

View File

@@ -13,10 +13,21 @@ static int bodyCollisionFilterMask=btBroadphaseProxy::AllFilter&(~btBroadphasePr
static bool enableConstraints = true;//false;
const char* fileNames[] =
{
"r2d2.urdf",
};
ImportUrdfSetup::ImportUrdfSetup()
{
sprintf(m_fileName,"r2d2.urdf");
static int count = 0;
sprintf(m_fileName,fileNames[count++]);
int sz = sizeof(fileNames)/sizeof(char*);
if (count>=sz)
{
count=0;
}
}
ImportUrdfSetup::~ImportUrdfSetup()
@@ -261,12 +272,14 @@ void convertURDFToVisualShape(const Visual* visual, const char* pathPrefix, cons
btAlignedObjectArray<ColladaGraphicsInstance> visualShapeInstances;
btTransform upAxisTrans; upAxisTrans.setIdentity();
float unitMeterScaling = 1;
int upAxis = 2;
LoadMeshFromCollada(fullPath,
visualShapes,
visualShapeInstances,
upAxisTrans,
unitMeterScaling);
unitMeterScaling,
upAxis);
glmesh = new GLInstanceGraphicsShape;
int index = 0;
@@ -307,7 +320,8 @@ void convertURDFToVisualShape(const Visual* visual, const char* pathPrefix, cons
//compensate upAxisTrans and unitMeterScaling here
btMatrix4x4 upAxisMat;
upAxisMat.setPureRotation(upAxisTrans.getRotation());
upAxisMat.setIdentity();
// upAxisMat.setPureRotation(upAxisTrans.getRotation());
btMatrix4x4 unitMeterScalingMat;
unitMeterScalingMat.setPureScaling(btVector3(unitMeterScaling, unitMeterScaling, unitMeterScaling));
btMatrix4x4 worldMat = unitMeterScalingMat*upAxisMat*instance->m_worldTransform;
@@ -550,12 +564,13 @@ btCollisionShape* convertURDFToCollisionShape(const Collision* visual, const cha
btAlignedObjectArray<ColladaGraphicsInstance> visualShapeInstances;
btTransform upAxisTrans;upAxisTrans.setIdentity();
float unitMeterScaling=1;
int upAxis = 2;
LoadMeshFromCollada(fullPath,
visualShapes,
visualShapeInstances,
upAxisTrans,
unitMeterScaling);
unitMeterScaling,
upAxis );
glmesh = new GLInstanceGraphicsShape;
int index = 0;
@@ -599,7 +614,7 @@ btCollisionShape* convertURDFToCollisionShape(const Collision* visual, const cha
upAxisMat.setPureRotation(upAxisTrans.getRotation());
btMatrix4x4 unitMeterScalingMat;
unitMeterScalingMat.setPureScaling(btVector3(unitMeterScaling,unitMeterScaling,unitMeterScaling));
btMatrix4x4 worldMat = unitMeterScalingMat*upAxisMat*instance->m_worldTransform;
btMatrix4x4 worldMat = unitMeterScalingMat*instance->m_worldTransform*upAxisMat;
//btMatrix4x4 worldMat = instance->m_worldTransform;
int curNumVertices = glmesh->m_vertices->size();
int additionalVertices = verts.size();
@@ -741,8 +756,7 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
{
btAlignedObjectArray<GLInstanceVertex> vertices;
@@ -758,14 +772,9 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
btTransform childTrans;
childTrans.setOrigin(childPos);
childTrans.setRotation(childOrn);
if (1)//!mappings.m_createMultiBody)
{
convertURDFToVisualShape(vis, pathPrefix, childTrans*inertialFrame.inverse(), vertices, indices);
}
else
{
convertURDFToVisualShape(vis, pathPrefix, childTrans, vertices, indices);
}
convertURDFToVisualShape(vis, pathPrefix, inertialFrame.inverse()*childTrans, vertices, indices);
}
if (vertices.size() && indices.size())
@@ -773,6 +782,8 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
graphicsIndex = gfxBridge.registerGraphicsShape(&vertices[0].xyzw[0], vertices.size(), &indices[0], indices.size());
}
btCompoundShape* compoundShape = new btCompoundShape();
compoundShape->setMargin(0.001);
for (int v=0;v<(int)link->collision_array.size();v++)
@@ -786,13 +797,7 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
btTransform childTrans;
childTrans.setOrigin(childPos);
childTrans.setRotation(childOrn);
if (1)//!mappings.m_createMultiBody)
{
compoundShape->addChildShape(childTrans*inertialFrame.inverse(),childShape);
} else
{
compoundShape->addChildShape(childTrans,childShape);
}
compoundShape->addChildShape(inertialFrame.inverse()*childTrans,childShape);
}
}