Fix some crashes in FeatherstoneMultiBodyDemo, when using a fixed base
Create two btMultiBody, one fixed and one free base Preparation towards btMultiBodyConstraint
This commit is contained in:
@@ -19,19 +19,9 @@ subject to the following restrictions:
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#include "btMultiBodyLinkCollider.h"
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#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
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#include "LinearMath/btQuickprof.h"
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#include "btMultiBodyConstraint.h"
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btMultiBodyDynamicsWorld::btMultiBodyDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btMultiBodyConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration)
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:btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration)
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{
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//split impulse is not yet supported for Featherstone hierarchies
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getSolverInfo().m_splitImpulse = false;
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getSolverInfo().m_solverMode |=SOLVER_USE_2_FRICTION_DIRECTIONS;
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}
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btMultiBodyDynamicsWorld::~btMultiBodyDynamicsWorld ()
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{
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}
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void btMultiBodyDynamicsWorld::addMultiBody(btMultiBody* body, short group, short mask)
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@@ -156,14 +146,268 @@ void btMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep)
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btDiscreteDynamicsWorld::updateActivationState(timeStep);
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}
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SIMD_FORCE_INLINE int btGetConstraintIslandId2(const btTypedConstraint* lhs)
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{
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int islandId;
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const btCollisionObject& rcolObj0 = lhs->getRigidBodyA();
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const btCollisionObject& rcolObj1 = lhs->getRigidBodyB();
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islandId= rcolObj0.getIslandTag()>=0?rcolObj0.getIslandTag():rcolObj1.getIslandTag();
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return islandId;
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}
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class btSortConstraintOnIslandPredicate2
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{
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public:
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bool operator() ( const btTypedConstraint* lhs, const btTypedConstraint* rhs ) const
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{
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int rIslandId0,lIslandId0;
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rIslandId0 = btGetConstraintIslandId2(rhs);
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lIslandId0 = btGetConstraintIslandId2(lhs);
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return lIslandId0 < rIslandId0;
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}
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};
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SIMD_FORCE_INLINE int btGetMultiBodyConstraintIslandId(const btMultiBodyConstraint* lhs)
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{
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int islandId;
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int islandTagA = lhs->getIslandIdA();
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int islandTagB = lhs->getIslandIdB();
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islandId= islandTagA>=0?islandTagA:islandTagB;
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return islandId;
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}
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class btSortMultiBodyConstraintOnIslandPredicate
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{
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public:
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bool operator() ( const btMultiBodyConstraint* lhs, const btMultiBodyConstraint* rhs ) const
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{
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int rIslandId0,lIslandId0;
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rIslandId0 = btGetMultiBodyConstraintIslandId(rhs);
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lIslandId0 = btGetMultiBodyConstraintIslandId(lhs);
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return lIslandId0 < rIslandId0;
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}
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};
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struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::IslandCallback
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{
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btContactSolverInfo* m_solverInfo;
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btMultiBodyConstraintSolver* m_solver;
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btMultiBodyConstraint** m_multiBodySortedConstraints;
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int m_numMultiBodyConstraints;
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btTypedConstraint** m_sortedConstraints;
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int m_numConstraints;
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btIDebugDraw* m_debugDrawer;
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btDispatcher* m_dispatcher;
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btAlignedObjectArray<btCollisionObject*> m_bodies;
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btAlignedObjectArray<btPersistentManifold*> m_manifolds;
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btAlignedObjectArray<btTypedConstraint*> m_constraints;
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btAlignedObjectArray<btMultiBodyConstraint*> m_multiBodyConstraints;
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MultiBodyInplaceSolverIslandCallback( btMultiBodyConstraintSolver* solver,
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btDispatcher* dispatcher)
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:m_solverInfo(NULL),
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m_solver(solver),
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m_multiBodySortedConstraints(NULL),
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m_numConstraints(0),
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m_debugDrawer(NULL),
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m_dispatcher(dispatcher)
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{
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}
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MultiBodyInplaceSolverIslandCallback& operator=(MultiBodyInplaceSolverIslandCallback& other)
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{
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btAssert(0);
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(void)other;
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return *this;
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}
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SIMD_FORCE_INLINE void setup ( btContactSolverInfo* solverInfo, btTypedConstraint** sortedConstraints, int numConstraints, btMultiBodyConstraint** sortedMultiBodyConstraints, int numMultiBodyConstraints, btIDebugDraw* debugDrawer)
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{
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btAssert(solverInfo);
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m_solverInfo = solverInfo;
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m_multiBodySortedConstraints = sortedMultiBodyConstraints;
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m_numMultiBodyConstraints = numMultiBodyConstraints;
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m_sortedConstraints = sortedConstraints;
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m_numConstraints = numConstraints;
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m_debugDrawer = debugDrawer;
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m_bodies.resize (0);
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m_manifolds.resize (0);
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m_constraints.resize (0);
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m_multiBodyConstraints.resize(0);
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}
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virtual void processIsland(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifolds,int numManifolds, int islandId)
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{
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if (islandId<0)
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{
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///we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id
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m_solver->solveMultiBodyGroup( bodies,numBodies,manifolds, numManifolds,m_sortedConstraints, m_numConstraints, &m_multiBodySortedConstraints[0],m_numConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher);
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} else
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{
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//also add all non-contact constraints/joints for this island
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btTypedConstraint** startConstraint = 0;
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btMultiBodyConstraint** startMultiBodyConstraint = 0;
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int numCurConstraints = 0;
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int numCurMultiBodyConstraints = 0;
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int i;
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//find the first constraint for this island
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for (i=0;i<m_numMultiBodyConstraints;i++)
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{
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if (btGetMultiBodyConstraintIslandId(m_multiBodySortedConstraints[i]) == islandId)
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{
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startMultiBodyConstraint = &m_multiBodySortedConstraints[i];
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break;
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}
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}
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for (i=0;i<m_numConstraints;i++)
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{
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if (btGetConstraintIslandId2(m_sortedConstraints[i]) == islandId)
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{
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startConstraint = &m_sortedConstraints[i];
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break;
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}
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}
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//count the number of constraints in this island
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for (;i<m_numConstraints;i++)
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{
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if (btGetConstraintIslandId2(m_sortedConstraints[i]) == islandId)
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{
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numCurConstraints++;
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}
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}
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//count the number of multi body constraints in this island
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for (;i<m_numMultiBodyConstraints;i++)
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{
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if (btGetMultiBodyConstraintIslandId(m_multiBodySortedConstraints[i]) == islandId)
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{
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numCurMultiBodyConstraints++;
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}
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}
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if (m_solverInfo->m_minimumSolverBatchSize<=1)
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{
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m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher);
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} else
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{
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for (i=0;i<numBodies;i++)
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m_bodies.push_back(bodies[i]);
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for (i=0;i<numManifolds;i++)
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m_manifolds.push_back(manifolds[i]);
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for (i=0;i<numCurConstraints;i++)
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m_constraints.push_back(startConstraint[i]);
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for (i=0;i<numCurMultiBodyConstraints;i++)
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m_multiBodyConstraints.push_back(startMultiBodyConstraint[i]);
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if ((m_constraints.size()+m_manifolds.size())>m_solverInfo->m_minimumSolverBatchSize)
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{
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processConstraints();
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} else
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{
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//printf("deferred\n");
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}
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}
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}
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}
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void processConstraints()
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{
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btCollisionObject** bodies = m_bodies.size()? &m_bodies[0]:0;
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btPersistentManifold** manifold = m_manifolds.size()?&m_manifolds[0]:0;
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btTypedConstraint** constraints = m_constraints.size()?&m_constraints[0]:0;
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btMultiBodyConstraint** multiBodyConstraints = m_multiBodyConstraints.size() ? &m_multiBodyConstraints[0] : 0;
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m_solver->solveMultiBodyGroup( bodies,m_bodies.size(),manifold, m_manifolds.size(),constraints, m_constraints.size() ,multiBodyConstraints, m_multiBodyConstraints.size(), *m_solverInfo,m_debugDrawer,m_dispatcher);
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m_bodies.resize(0);
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m_manifolds.resize(0);
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m_constraints.resize(0);
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}
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};
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btMultiBodyDynamicsWorld::btMultiBodyDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btMultiBodyConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration)
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:btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration),
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m_multiBodyConstraintSolver(constraintSolver)
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{
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//split impulse is not yet supported for Featherstone hierarchies
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getSolverInfo().m_splitImpulse = false;
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getSolverInfo().m_solverMode |=SOLVER_USE_2_FRICTION_DIRECTIONS;
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m_solverMultiBodyIslandCallback = new MultiBodyInplaceSolverIslandCallback(constraintSolver,dispatcher);
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}
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btMultiBodyDynamicsWorld::~btMultiBodyDynamicsWorld ()
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{
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delete m_solverMultiBodyIslandCallback;
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}
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void btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
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{
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btVector3 g = m_gravity;
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btAlignedObjectArray<btScalar> scratch_r;
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btAlignedObjectArray<btVector3> scratch_v;
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btAlignedObjectArray<btMatrix3x3> scratch_m;
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BT_PROFILE("solveConstraints");
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m_sortedConstraints.resize( m_constraints.size());
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int i;
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for (i=0;i<getNumConstraints();i++)
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{
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m_sortedConstraints[i] = m_constraints[i];
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}
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m_sortedConstraints.quickSort(btSortConstraintOnIslandPredicate2());
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btTypedConstraint** constraintsPtr = getNumConstraints() ? &m_sortedConstraints[0] : 0;
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for (i=0;i<m_multiBodyConstraints.size();i++)
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{
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m_sortedMultiBodyConstraints[i] = m_multiBodyConstraints[i];
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}
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btMultiBodyConstraint** sortedMultiBodyConstraints = m_sortedMultiBodyConstraints.size() ? &m_sortedMultiBodyConstraints[0] : 0;
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m_solverMultiBodyIslandCallback->setup(&solverInfo,constraintsPtr,m_sortedConstraints.size(),sortedMultiBodyConstraints,m_sortedMultiBodyConstraints.size(), getDebugDrawer());
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m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds());
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/// solve all the constraints for this island
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m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld(),m_solverMultiBodyIslandCallback);
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{
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BT_PROFILE("btMultiBody addForce and stepVelocities");
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for (int i=0;i<this->m_multiBodies.size();i++)
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@@ -193,7 +437,11 @@ void btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
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}
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}
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}
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btDiscreteDynamicsWorld::solveConstraints(solverInfo);
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m_solverMultiBodyIslandCallback->processConstraints();
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m_constraintSolver->allSolved(solverInfo, m_debugDrawer);
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}
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void btMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep)
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@@ -263,3 +511,15 @@ void btMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep)
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}
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}
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}
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void btMultiBodyDynamicsWorld::addMultiBodyConstraint( btMultiBodyConstraint* constraint)
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{
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m_multiBodyConstraints.push_back(constraint);
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}
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void btMultiBodyDynamicsWorld::removeMultiBodyConstraint( btMultiBodyConstraint* constraint)
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{
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m_multiBodyConstraints.remove(constraint);
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}
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