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README.md
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README.md
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[](https://travis-ci.org/bulletphysics/bullet3)
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[](https://ci.appveyor.com/project/erwincoumans/bullet3)
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# Bullet 2.x including experimental Bullet 3 OpenCL.
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# Bullet 2.x including pybullet and experimental Bullet 3 OpenCL.
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This is the official repository of Bullet 2.x, moved from http://bullet.googlecode.com
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It includes the optional work-in-progress Bullet 3 GPU pipeline.
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It includes the optional experimental Bullet 3 GPU pipeline.
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The Bullet 2 API will stay default and up-to-date while slowly moving to Bullet 3.
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The steps towards Bullet 3 are in a nutshell:
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**Windows**
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Click on build3/vs2010.bat and open build3/vs2010/0MySolution.sln
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Click on build_visual_studio.bat and open build3/vs2010/0MySolution.sln
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**Linux and Mac OSX gnu make**
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```
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[--start_demo_name="Demo Name"] Start with a selected demo
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[--enable_pybullet] Build with pybullet Python bindings. See also examples/pybullet
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[--enable_openvr] Build with VR support for HTC Vive and Oculus Rift using OpenVR
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[--enable_experimental_opencl] Enable some experimental OpenCL examples
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[--mp4=moviename.mp4] Create a mp4 movie of the window, requires ffmpeg installed
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[--mouse_move_multiplier=0.400000] Set the mouse move sensitivity
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[--mouse_wheel_multiplier=0.01] Set the mouse wheel sensitivity
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[--background_color_red= 0.9] Set the red component for background color. Same for green and blue.
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[--background_color_red= 0.9] Set the red component for background color. Same for green and blue
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[--fixed_timestep= 0.0] Use either a real-time delta time (0.0) or a fixed step size (0.016666)
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```
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