added pgs/jacobi cpu solver making the gpu rigid body pipeline work again (aside from running the solver on CPU)
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@@ -34,9 +34,9 @@ public:
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:useOpenCL(false),//true),
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preferredOpenCLPlatformIndex(-1),
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preferredOpenCLDeviceIndex(-1),
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arraySizeX(2),
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arraySizeY(2 ),
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arraySizeZ(2),
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arraySizeX(22),
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arraySizeY(22 ),
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arraySizeZ(22),
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m_useConcaveMesh(false),
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gapX(4.3),
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gapY(4.0),
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