added pgs/jacobi cpu solver making the gpu rigid body pipeline work again (aside from running the solver on CPU)
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@@ -48,9 +48,9 @@ static const char* integrateKernelCL= \
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"{\n"
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" int nodeID = get_global_id(0);\n"
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" float BT_GPU_ANGULAR_MOTION_THRESHOLD = (0.25f * 3.14159254f);\n"
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" if( nodeID < numNodes )\n"
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" if( nodeID < numNodes && (bodies[nodeID].m_invMass != 0.f))\n"
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" {\n"
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" if (1)\n"
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" //angular velocity\n"
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" {\n"
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" float4 axis;\n"
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" //add some hardcoded angular damping\n"
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@@ -84,9 +84,13 @@ static const char* integrateKernelCL= \
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" bodies[nodeID].m_quat=predictedOrn;\n"
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" }\n"
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"\n"
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" //linear velocity \n"
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" //linear velocity \n"
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" bodies[nodeID].m_pos += bodies[nodeID].m_linVel * timeStep;\n"
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" \n"
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" //apply gravity\n"
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" float4 gravityAcceleration = (float4)(0.f,-9.8f,0.f,0.f);\n"
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" bodies[nodeID].m_linVel += gravityAcceleration * timeStep;\n"
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" \n"
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" }\n"
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"}\n"
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"\n"
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