fixes in ray-convex for GPU
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@@ -209,6 +209,8 @@ void b3GpuRaycast::castRays(const b3AlignedObjectArray<b3RayInfo>& rays, b3Align
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int numBodies,const struct b3RigidBodyCL* bodies, int numCollidables, const struct b3Collidable* collidables, const struct b3GpuNarrowPhaseInternalData* narrowphaseData)
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{
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//castRaysHost(rays,hitResults,numBodies,bodies,numCollidables,collidables,narrowphaseData);
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B3_PROFILE("castRaysGPU");
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b3OpenCLArray<b3RayInfo> gpuRays(m_data->m_context,m_data->m_q);
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