+ bugfix in btAlignedObjectArray, not calling destructors on resize to smaller array.
Thanks Benoit for pointing this out, and bugfix: http://code.google.com/p/bullet/issues/detail?id=218 + Added point to point, hinge, slider and generic 6dof constraints to Maya Dynamica plugin Thanks to Herbert Law for the constribution: http://code.google.com/p/bullet/issues/detail?id=221
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100
Extras/MayaPlugin/constraint/sliderConstraintNode.h
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100
Extras/MayaPlugin/constraint/sliderConstraintNode.h
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/*
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Bullet Continuous Collision Detection and Physics Library Maya Plugin
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Copyright (c) 2008 Herbert Law
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising
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from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must
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not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Written by: Herbert Law <Herbert.Law@gmail.com>
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*/
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//sliderConstraintNode.h
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#ifndef DYN_SLIDER_CONSTRAINT_NODE_H
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#define DYN_SLIDER_CONSTRAINT_NODE_H
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#include <maya/MString.h>
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#include <maya/MTypeId.h>
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#include <maya/MPxLocatorNode.h>
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#include "solver.h"
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class sliderConstraintNode: public MPxLocatorNode
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{
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public:
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sliderConstraintNode();
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virtual ~sliderConstraintNode();
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virtual bool setInternalValueInContext ( const MPlug & plug,
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const MDataHandle & dataHandle,
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MDGContext & ctx);
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// virtual MStatus setDependentsDirty ( const MPlug & plug, MPlugArray & plugArray);
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virtual MStatus compute( const MPlug& plug, MDataBlock& data );
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virtual void draw( M3dView & view, const MDagPath & path,
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M3dView::DisplayStyle style,
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M3dView::DisplayStatus status );
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virtual bool isBounded() const ;
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virtual MBoundingBox boundingBox() const;
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virtual bool excludeAsLocator() const { return false; }
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virtual bool isTransparent() const { return false; }
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static void * creator();
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static MStatus initialize();
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public:
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slider_constraint_t::pointer constraint();
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public:
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//Attributes
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static MObject ia_rigidBodyA;
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static MObject ia_rigidBodyB;
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static MObject ia_damping;
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static MObject ia_lowerLinLimit;
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static MObject ia_upperLinLimit;
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static MObject ia_lowerAngLimit;
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static MObject ia_upperAngLimit;
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static MObject ca_constraint;
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static MObject ca_constraintParam;
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public:
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static MTypeId typeId;
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static MString typeName;
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private:
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void update();
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void computeConstraint(const MPlug& plug, MDataBlock& data);
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void computeConstraintParam(const MPlug& plug, MDataBlock& data);
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void computeWorldMatrix(const MPlug& plug, MDataBlock& data);
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public:
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static void nodeRemoved(MObject& node, void *clientData);
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private:
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slider_constraint_t::pointer m_constraint;
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};
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#endif //DYN_SLIDER_CONSTRAINT_NODE_H
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