+ bugfix in btAlignedObjectArray, not calling destructors on resize to smaller array.

Thanks Benoit for pointing this out, and bugfix: http://code.google.com/p/bullet/issues/detail?id=218

+ Added point to point, hinge, slider and generic 6dof constraints to Maya Dynamica plugin
Thanks to Herbert Law for the constribution: http://code.google.com/p/bullet/issues/detail?id=221
This commit is contained in:
erwin.coumans
2009-05-06 19:55:05 +00:00
parent f3c3d2f156
commit d9c4529a26
56 changed files with 5851 additions and 1237 deletions

View File

@@ -470,6 +470,13 @@ void rigidBodyNode::computeWorldMatrix(const MPlug& plug, MDataBlock& data)
m_rigid_body->set_transform(vec3f(mtranslation.x, mtranslation.y, mtranslation.z),
quatf(mrotation.w, mrotation.x, mrotation.y, mrotation.z));
if(pos[0] != float(mtranslation.x) ||
pos[1] != float(mtranslation.y) ||
pos[2] != float(mtranslation.z))
{
m_rigid_body->update_constraint();
}
data.setClean(plug);
//set the scale to the collision shape