+ bugfix in btAlignedObjectArray, not calling destructors on resize to smaller array.
Thanks Benoit for pointing this out, and bugfix: http://code.google.com/p/bullet/issues/detail?id=218 + Added point to point, hinge, slider and generic 6dof constraints to Maya Dynamica plugin Thanks to Herbert Law for the constribution: http://code.google.com/p/bullet/issues/detail?id=221
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@@ -26,9 +26,13 @@ Written by: Nicola Candussi <nicola@fluidinteractive.com>
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#define DYN_SOLVER_IMPL_H
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#include "rigid_body_impl.h"
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#include "nail_constraint_impl.h"
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#include "constraint/nail_constraint_impl.h"
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#include "collision_shape_impl.h"
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#include "constraint/hinge_constraint_impl.h"
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#include "constraint/slider_constraint_impl.h"
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#include "constraint/sixdof_constraint_impl.h"
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class solver_impl_t
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{
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public:
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@@ -49,6 +53,9 @@ public:
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virtual rigid_body_impl_t* create_rigid_body(collision_shape_impl_t* cs) = 0;
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virtual nail_constraint_impl_t* create_nail_constraint(rigid_body_impl_t* rb, vec3f const& pivot) = 0;
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virtual hinge_constraint_impl_t* create_hinge_constraint(rigid_body_impl_t* rb, vec3f const& pivot) = 0;
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virtual slider_constraint_impl_t* create_slider_constraint(rigid_body_impl_t* rbA, vec3f const& pivotA, rigid_body_impl_t* rbB, vec3f const& pivotB) = 0;
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virtual sixdof_constraint_impl_t* create_sixdof_constraint(rigid_body_impl_t* rbA, vec3f const& pivotA, rigid_body_impl_t* rbB, vec3f const& pivotB) = 0;
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virtual void add_rigid_body(rigid_body_impl_t* rb) = 0;
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