options to change solver type and mode
Conflicts: examples/MultiThreadedDemo/CommonRigidBodyMTBase.h
This commit is contained in:
@@ -30,6 +30,11 @@ class btCollisionShape;
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#include "BulletDynamics/Dynamics/btSimulationIslandManagerMt.h" // for setSplitIslands()
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#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.h"
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#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
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#include "BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h"
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#include "BulletDynamics/MLCPSolvers/btMLCPSolver.h"
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#include "BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h"
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#include "BulletDynamics/MLCPSolvers/btDantzigSolver.h"
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#include "BulletDynamics/MLCPSolvers/btLemkeSolver.h"
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TaskManager gTaskMgr;
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@@ -587,11 +592,47 @@ public:
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};
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btConstraintSolver* createSolverByType( SolverType t )
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{
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btMLCPSolverInterface* mlcpSolver = NULL;
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switch ( t )
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{
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case SOLVER_TYPE_SEQUENTIAL_IMPULSE:
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return new btSequentialImpulseConstraintSolver();
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case SOLVER_TYPE_NNCG:
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return new btNNCGConstraintSolver();
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case SOLVER_TYPE_MLCP_PGS:
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mlcpSolver = new btSolveProjectedGaussSeidel();
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break;
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case SOLVER_TYPE_MLCP_DANTZIG:
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mlcpSolver = new btDantzigSolver();
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break;
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case SOLVER_TYPE_MLCP_LEMKE:
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mlcpSolver = new btLemkeSolver();
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break;
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}
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if (mlcpSolver)
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{
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return new btMLCPSolver(mlcpSolver);
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}
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return NULL;
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}
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static bool gMultithreadedWorld = false;
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static bool gDisplayProfileInfo = false;
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static btScalar gSliderNumThreads = 1.0f; // should be int
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static SolverType gSolverType = SOLVER_TYPE_SEQUENTIAL_IMPULSE;
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static int gSolverMode = SOLVER_SIMD |
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SOLVER_USE_WARMSTARTING |
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// SOLVER_RANDMIZE_ORDER |
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// SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS |
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// SOLVER_USE_2_FRICTION_DIRECTIONS |
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0;
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static btScalar gSliderSolverIterations = 10.0f; // should be int
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static btScalar gSliderNumThreads = 1.0f; // should be int
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////////////////////////////////////
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CommonRigidBodyMTBase::CommonRigidBodyMTBase( struct GUIHelperInterface* helper )
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@@ -622,6 +663,26 @@ void boolPtrButtonCallback(int buttonId, bool buttonState, void* userPointer)
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}
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}
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void toggleSolverModeCallback(int buttonId, bool buttonState, void* userPointer)
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{
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gSolverMode ^= buttonId;
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if (CommonRigidBodyMTBase* crb = reinterpret_cast<CommonRigidBodyMTBase*>(userPointer))
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{
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if (crb->m_dynamicsWorld)
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{
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crb->m_dynamicsWorld->getSolverInfo().m_solverMode = gSolverMode;
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}
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}
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}
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void setSolverTypeCallback(int buttonId, bool buttonState, void* userPointer)
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{
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if (buttonId >= 0 && buttonId < SOLVER_TYPE_COUNT)
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{
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gSolverType = static_cast<SolverType>(buttonId);
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}
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}
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void apiSelectButtonCallback(int buttonId, bool buttonState, void* userPointer)
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{
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gTaskMgr.setApi(static_cast<TaskManager::Api>(buttonId));
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@@ -658,6 +719,7 @@ void setSolverIterationCountCallback(float val, void* userPtr)
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void CommonRigidBodyMTBase::createEmptyDynamicsWorld()
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{
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gNumIslands = 0;
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m_solverType = gSolverType;
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#if BT_THREADSAFE && (BT_USE_OPENMP || BT_USE_PPL || BT_USE_TBB)
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m_multithreadCapable = true;
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#endif
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@@ -678,9 +740,17 @@ void CommonRigidBodyMTBase::createEmptyDynamicsWorld()
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m_broadphase = new btDbvtBroadphase();
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#if USE_PARALLEL_ISLAND_SOLVER
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m_solver = new MyConstraintSolverPool( TaskManager::getMaxNumThreads() );
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{
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btConstraintSolver* solvers[ BT_MAX_THREAD_COUNT ];
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int maxThreadCount = min( BT_MAX_THREAD_COUNT, TaskManager::getMaxNumThreads() );
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for ( int i = 0; i < maxThreadCount; ++i )
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{
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solvers[ i ] = createSolverByType( m_solverType );
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}
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m_solver = new MyConstraintSolverPool( solvers, maxThreadCount );
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}
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#else
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m_solver = new btSequentialImpulseConstraintSolver();
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m_solver = createSolverByType( m_solverType );
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#endif //#if USE_PARALLEL_ISLAND_SOLVER
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btDiscreteDynamicsWorld* world = new MyDiscreteDynamicsWorld( m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration );
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m_dynamicsWorld = world;
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@@ -707,15 +777,14 @@ void CommonRigidBodyMTBase::createEmptyDynamicsWorld()
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m_broadphase = new btDbvtBroadphase();
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///the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded)
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btSequentialImpulseConstraintSolver* sol = new btSequentialImpulseConstraintSolver;
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m_solver = sol;
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m_solver = createSolverByType( m_solverType );
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m_dynamicsWorld = new btDiscreteDynamicsWorld( m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration );
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}
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m_dynamicsWorld->setInternalTickCallback( profileBeginCallback, NULL, true );
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m_dynamicsWorld->setInternalTickCallback( profileEndCallback, NULL, false );
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m_dynamicsWorld->setGravity( btVector3( 0, -10, 0 ) );
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m_dynamicsWorld->getSolverInfo().m_solverMode = gSolverMode;
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createDefaultParameters();
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}
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@@ -732,12 +801,25 @@ void CommonRigidBodyMTBase::createDefaultParameters()
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}
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{
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// create a button to toggle profile printing
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ButtonParams button( "Display profile timings", 0, true );
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ButtonParams button( "Display solver info", 0, true );
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button.m_userPointer = &gDisplayProfileInfo;
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button.m_callback = boolPtrButtonCallback;
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m_guiHelper->getParameterInterface()->registerButtonParameter( button );
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}
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// add buttons for switching to different solver types
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for (int i = 0; i < SOLVER_TYPE_COUNT; ++i)
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{
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char buttonName[256];
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SolverType solverType = static_cast<SolverType>(i);
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sprintf(buttonName, "Solver Type %s", getSolverTypeName(solverType));
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ButtonParams button( buttonName, 0, true );
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button.m_buttonId = solverType;
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button.m_callback = setSolverTypeCallback;
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m_guiHelper->getParameterInterface()->registerButtonParameter( button );
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}
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{
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// a slider for the number of solver iterations
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SliderParams slider( "Solver iterations", &gSliderSolverIterations );
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slider.m_minVal = 1.0f;
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slider.m_maxVal = 30.0f;
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@@ -746,6 +828,48 @@ void CommonRigidBodyMTBase::createDefaultParameters()
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slider.m_clampToIntegers = true;
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m_guiHelper->getParameterInterface()->registerSliderFloatParameter( slider );
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}
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{
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ButtonParams button( "Solver use SIMD", 0, true );
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button.m_buttonId = SOLVER_SIMD;
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button.m_callback = toggleSolverModeCallback;
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button.m_userPointer = this;
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m_guiHelper->getParameterInterface()->registerButtonParameter( button );
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}
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{
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ButtonParams button( "Solver randomize order", 0, true );
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button.m_buttonId = SOLVER_RANDMIZE_ORDER;
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button.m_callback = toggleSolverModeCallback;
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button.m_userPointer = this;
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m_guiHelper->getParameterInterface()->registerButtonParameter( button );
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}
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{
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ButtonParams button( "Solver interleave contact/friction", 0, true );
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button.m_buttonId = SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS;
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button.m_callback = toggleSolverModeCallback;
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button.m_userPointer = this;
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m_guiHelper->getParameterInterface()->registerButtonParameter( button );
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}
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{
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ButtonParams button( "Solver 2 friction directions", 0, true );
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button.m_buttonId = SOLVER_USE_2_FRICTION_DIRECTIONS;
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button.m_callback = toggleSolverModeCallback;
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button.m_userPointer = this;
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m_guiHelper->getParameterInterface()->registerButtonParameter( button );
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}
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{
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ButtonParams button( "Solver friction dir caching", 0, true );
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button.m_buttonId = SOLVER_ENABLE_FRICTION_DIRECTION_CACHING;
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button.m_callback = toggleSolverModeCallback;
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button.m_userPointer = this;
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m_guiHelper->getParameterInterface()->registerButtonParameter( button );
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}
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{
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ButtonParams button( "Solver warmstarting", 0, true );
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button.m_buttonId = SOLVER_USE_WARMSTARTING;
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button.m_callback = toggleSolverModeCallback;
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button.m_userPointer = this;
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m_guiHelper->getParameterInterface()->registerButtonParameter( button );
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}
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if (m_multithreadedWorld)
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{
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// create a button for each supported threading API
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@@ -781,6 +905,12 @@ void CommonRigidBodyMTBase::drawScreenText()
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int xCoord = 400;
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int yCoord = 30;
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int yStep = 30;
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if (m_solverType != gSolverType)
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{
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sprintf( msg, "restart example to change solver type" );
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m_guiHelper->getAppInterface()->drawText( msg, 300, yCoord, 0.4f );
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yCoord += yStep;
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}
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if (m_multithreadCapable)
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{
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if ( m_multithreadedWorld != gMultithreadedWorld )
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@@ -815,7 +945,20 @@ void CommonRigidBodyMTBase::drawScreenText()
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m_guiHelper->getAppInterface()->drawText( msg, 100, yCoord, 0.4f );
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yCoord += yStep;
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}
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{
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int sm = gSolverMode;
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sprintf( msg, "solver %s mode [%s%s%s%s%s%s]",
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getSolverTypeName(m_solverType),
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sm & SOLVER_SIMD ? "SIMD" : "",
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sm & SOLVER_RANDMIZE_ORDER ? " randomize" : "",
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sm & SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS ? " interleave" : "",
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sm & SOLVER_USE_2_FRICTION_DIRECTIONS ? " friction2x" : "",
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sm & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING ? " frictionDirCaching" : "",
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sm & SOLVER_USE_WARMSTARTING ? " warm" : ""
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);
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m_guiHelper->getAppInterface()->drawText( msg, xCoord, yCoord, 0.4f );
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yCoord += yStep;
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}
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sprintf( msg, "internalSimStep %5.3f ms",
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gProfiler.getAverageTime( Profiler::kRecordInternalTimeStep )*0.001f
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);
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@@ -11,6 +11,31 @@
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#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
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#include "../CommonInterfaces/CommonWindowInterface.h"
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enum SolverType
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{
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SOLVER_TYPE_SEQUENTIAL_IMPULSE,
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SOLVER_TYPE_NNCG,
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SOLVER_TYPE_MLCP_PGS,
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SOLVER_TYPE_MLCP_DANTZIG,
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SOLVER_TYPE_MLCP_LEMKE,
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SOLVER_TYPE_COUNT
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};
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inline const char* getSolverTypeName( SolverType t )
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{
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switch (t)
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{
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case SOLVER_TYPE_SEQUENTIAL_IMPULSE: return "SequentialImpulse";
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case SOLVER_TYPE_NNCG: return "NNCG";
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case SOLVER_TYPE_MLCP_PGS: return "MLCP ProjectedGaussSeidel";
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case SOLVER_TYPE_MLCP_DANTZIG: return "MLCP Dantzig";
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case SOLVER_TYPE_MLCP_LEMKE: return "MLCP Lemke";
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}
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btAssert( !"unhandled solver type in switch" );
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return "???";
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}
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struct CommonRigidBodyMTBase : public CommonExampleInterface
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{
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//keep the collision shapes, for deletion/cleanup
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@@ -20,6 +45,7 @@ struct CommonRigidBodyMTBase : public CommonExampleInterface
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btConstraintSolver* m_solver;
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btDefaultCollisionConfiguration* m_collisionConfiguration;
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btDiscreteDynamicsWorld* m_dynamicsWorld;
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SolverType m_solverType;
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bool m_multithreadedWorld;
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bool m_multithreadCapable;
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