add glViewport after call to startRendering (some renderers call glViewport)
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@@ -1158,6 +1158,7 @@ void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const floa
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{
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{
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m_data->m_glApp->m_window->startRendering();
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m_data->m_glApp->setViewport(sourceWidth, sourceHeight);
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BT_PROFILE("renderScene");
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getRenderInterface()->renderSceneInternal(B3_SEGMENTATION_MASK_RENDERMODE);
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}
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