fix text rendering (uninitialized uniforms)

This commit is contained in:
Erwin Coumans
2016-04-19 18:21:53 -07:00
parent 0f5ee7a0a9
commit da948a0729

View File

@@ -44,7 +44,17 @@ void InternalOpenGL2RenderCallbacks::display2()
PrimInternalData* data = getData();
glUseProgram(data->m_shaderProg);
float identity[16]={1,0,0,0,
0,1,0,0,
0,0,1,0,
0,0,0,1};
glUniformMatrix4fv(data->m_viewmatUniform, 1, false, identity);
glUniformMatrix4fv(data->m_projMatUniform, 1, false, identity);
glBindBuffer(GL_ARRAY_BUFFER, s_vertexBuffer);
glBindVertexArray(s_vertexArrayObject);
assert(glGetError()==GL_NO_ERROR);