use glad instead of glew in mac build and pybullet setup.py
This commit is contained in:
@@ -402,7 +402,9 @@ int Mac_createWindow(struct MacOpenGLWindowInternalData* m_internalData,struct M
|
||||
///ci.m_resizeCallback];
|
||||
|
||||
[m_internalData->m_myview initWithFrame: frame];
|
||||
|
||||
|
||||
|
||||
|
||||
// OpenGL init!
|
||||
[m_internalData->m_myview MakeContext : ci->m_openglVersion];
|
||||
|
||||
@@ -481,6 +483,11 @@ int Mac_createWindow(struct MacOpenGLWindowInternalData* m_internalData,struct M
|
||||
[m_internalData->m_myApp finishLaunching];
|
||||
[pool release];
|
||||
|
||||
if(!gladLoadGL()) {
|
||||
printf("gladLoadGL failed!\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user