use glad instead of glew in mac build and pybullet setup.py

This commit is contained in:
Erwin Coumans
2018-02-20 20:09:12 -08:00
parent b0984de046
commit dacafda88a
3 changed files with 20 additions and 5 deletions

View File

@@ -402,7 +402,9 @@ int Mac_createWindow(struct MacOpenGLWindowInternalData* m_internalData,struct M
///ci.m_resizeCallback];
[m_internalData->m_myview initWithFrame: frame];
// OpenGL init!
[m_internalData->m_myview MakeContext : ci->m_openglVersion];
@@ -481,6 +483,11 @@ int Mac_createWindow(struct MacOpenGLWindowInternalData* m_internalData,struct M
[m_internalData->m_myApp finishLaunching];
[pool release];
if(!gladLoadGL()) {
printf("gladLoadGL failed!\n");
exit(-1);
}
return 0;
}