* Merged in my latest changes into SVN repository.

* Arranged to avoid reading/writing textures at same time.
* Removed depth and stencil buffers from FBO's.
* Eliminated 1-component FBO that caused grief for FBO completeness test.
* Added back missing cubeShaderNoTexture.vert
This commit is contained in:
sjbaker
2006-09-20 00:44:41 +00:00
parent 22fdf584b8
commit dad2cb634e
12 changed files with 884 additions and 803 deletions

View File

@@ -1,6 +1,6 @@
void main()
{
gl_FragColor = gl_Color ;
}
void main()
{
gl_FragColor = gl_Color ;
}