Accidently moved gluLookAt in the GL_PROJECTION matrix, instead of GL_MODELVIEW matrix.

Thanks Wol for reporting the issue.
http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1878
This commit is contained in:
ejcoumans
2008-02-03 22:19:42 +00:00
parent bc3b099034
commit dad6667756

View File

@@ -181,10 +181,11 @@ void DemoApplication::updateCamera() {
m_cameraPosition[2] = eyePos.getZ();
glFrustum(-1.0, 1.0, -1.0, 1.0, 1.0, 10000.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(m_cameraPosition[0], m_cameraPosition[1], m_cameraPosition[2],
m_cameraTargetPosition[0], m_cameraTargetPosition[1], m_cameraTargetPosition[2],
m_cameraUp.getX(),m_cameraUp.getY(),m_cameraUp.getZ());
glMatrixMode(GL_MODELVIEW);
}