Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link.
example:
kuka = p.loadURDF("kuka_iiwa/model.urdf")
p.getNumJoints(kuka)
pybullet.addUserDebugLine([0,0,0],[0,0,0.1],[0,0,1],trackObjectUniqueId=2,trackLinkIndex=6)
pybullet.addUserDebugText("tip", [0,0,0.1],textColorRGB=[1,0,0],trackObjectUniqueId=2,trackLinkIndex=6)
Also allow to render text using a given orientation (instead of pointing to the camera), example:
pybullet.addUserDebugText("tip", [0,0,0.1],textColorRGB=[1,0,0],textOrientation=[0,0,0,1], trackObjectUniqueId=2,trackLinkIndex=6)
Add drawTexturedTriangleMesh, for drawing 3d text.
Expose readSingleInstanceTransformToCPU, to extract position/orientation from graphics index.
updateTexture: allow to not flip texels around up axis
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@@ -278,8 +278,11 @@ void PhysicsServerSharedMemory::renderScene(int renderFlags)
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{
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m_data->m_commandProcessor->renderScene(renderFlags);
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}
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void PhysicsServerSharedMemory::syncPhysicsToGraphics()
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{
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m_data->m_commandProcessor->syncPhysicsToGraphics();
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}
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void PhysicsServerSharedMemory::physicsDebugDraw(int debugDrawFlags)
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