remove that odd triangle in the origin of samurai castle (VR)
add rolling/spinning friction to cube, remove it from plane/samurai.urdf URDF2Bullet: support joint limits for revolute and prismatic, only if defined (if upper < lower, disable limit) add some profiling markers to improve performance
This commit is contained in:
@@ -3,7 +3,6 @@
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<link name="baseLink">
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<contact>
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<lateral_friction value="1.0"/>
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<spinning_friction value="0.1"/>
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<inertia_scaling value="3.0"/>
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</contact>
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<inertial>
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Binary file not shown.
@@ -1,6 +1,6 @@
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<?xml version="0.0" ?>
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<robot name="cube.urdf">
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<link name="baseLink">
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<link name="planeLink">
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<inertial>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<mass value=".0"/>
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@@ -17,7 +17,7 @@
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<origin rpy="0 1.57075 0 " xyz="0.1 0 0"/>
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</collision>
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<inertial>
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<mass value="0.05"/>
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<mass value="100"/>
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<inertia ixx="1.0" ixy="0.0" ixz="0.0" iyy="1.0" iyz="0.0" izz="1.0"/>
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</inertial>
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</link>
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@@ -41,12 +41,6 @@
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<mesh filename="l_finger.stl"/>
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</geometry>
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</visual>
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<collision>
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<geometry>
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<mesh filename="l_finger.stl"/>
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</geometry>
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<origin rpy="0.0 0 0" xyz="0 0 0"/>
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</collision>
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<inertial>
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<mass value="0.05"/>
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<inertia ixx="1.0" ixy="0.0" ixz="0.0" iyy="1.0" iyz="0.0" izz="1.0"/>
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@@ -61,6 +55,7 @@
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<link name="left_tip">
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<contact>
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<lateral_friction value="50.0"/>
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<spinning_friction value="0.1"/>
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</contact>
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<visual>
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<origin rpy="0.0 0 0" xyz="0.09137 0.00495 0"/>
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@@ -70,9 +65,9 @@
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</visual>
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<collision>
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<geometry>
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<box size=".03 .03 .02"/>
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<box size=".13 .03 .02"/>
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</geometry>
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<origin rpy="0.0 0 0" xyz="0.109137 0.00495 0"/>
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<origin rpy="0.0 0 0" xyz="0.055 0.00495 0"/>
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</collision>
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<inertial>
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<mass value="0.05"/>
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@@ -91,6 +86,7 @@
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<link name="right_gripper">
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<contact>
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<lateral_friction value="50.0"/>
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<spinning_friction value="0.1"/>
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</contact>
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<visual>
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<origin rpy="-3.1415 0 0" xyz="0 0 0"/>
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@@ -98,12 +94,6 @@
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<mesh filename="l_finger.stl"/>
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</geometry>
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</visual>
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<collision>
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<geometry>
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<mesh filename="l_finger.stl"/>
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</geometry>
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<origin rpy="-3.1415 0 0" xyz="0 0 0"/>
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</collision>
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<inertial>
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<mass value="0.05"/>
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<inertia ixx="1.0" ixy="0.0" ixz="0.0" iyy="1.0" iyz="0.0" izz="1.0"/>
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@@ -118,6 +108,7 @@
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<link name="right_tip">
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<contact>
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<lateral_friction value="50.0"/>
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<spinning_friction value="0.1"/>
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</contact>
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<visual>
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<origin rpy="-3.1415 0 0" xyz="0.09137 0.00495 0"/>
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@@ -127,9 +118,9 @@
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</visual>
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<collision>
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<geometry>
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<box size=".03 .03 .02"/>
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<box size=".13 .03 .02"/>
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</geometry>
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<origin rpy="-3.1415 0 0" xyz="0.109137 0.00495 0"/>
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<origin rpy="-3.1415 0 0" xyz="0.055 0.00495 0"/>
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</collision>
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<inertial>
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<mass value="0.05"/>
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@@ -1,9 +1,6 @@
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<?xml version="0.0" ?>
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<robot name="cube.urdf">
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<link concave="yes" name="baseLink">
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<contact>
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<rolling_friction value="0.3"/>
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</contact>
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<inertial>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<mass value=".0"/>
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@@ -331416,11 +331416,3 @@ f 30335 30336
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f 1329 1330
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f 77715 77717
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f 20619 20622
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o Cube
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v -0.500000 -0.200000 -1.000000
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v 1.000000 -0.000000 0.000000
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v -0.500000 0.200000 1.000000
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usemtl Material
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s off
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f 86188 86189 86190
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f 86189 86188 86190
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@@ -1,6 +1,11 @@
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<?xml version="0.0" ?>
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<robot name="urdf_robot">
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<link name="baseLink">
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<contact>
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<rolling_friction value="0.03"/>
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<spinning_friction value="0.03"/>
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</contact>
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<inertial>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<mass value="10.0"/>
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32
data/teddy_vhacd.urdf
Normal file
32
data/teddy_vhacd.urdf
Normal file
@@ -0,0 +1,32 @@
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<?xml version="0.0" ?>
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<robot name="cube.urdf">
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<link name="baseLink">
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<contact>
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<lateral_friction value="1.0"/>
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<rolling_friction value="0.0"/>
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<contact_cfm value="0.0"/>
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<contact_erp value="1.0"/>
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</contact>
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<inertial>
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<origin rpy="0 0 0" xyz="0.7 0.5 0.3"/>
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<mass value="1.0"/>
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<inertia ixx="1" ixy="0" ixz="0" iyy="1" iyz="0" izz="1"/>
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</inertial>
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<visual>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<geometry>
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<mesh filename="teddy2_VHACD_CHs.obj" scale="1 1 1"/>
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</geometry>
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<material name="white">
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<color rgba="1 1 1 1"/>
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</material>
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</visual>
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<collision>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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<geometry>
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<mesh filename="teddy2_VHACD_CHs.obj" scale="1 1 1"/>
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</geometry>
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</collision>
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</link>
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</robot>
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