remove that odd triangle in the origin of samurai castle (VR)
add rolling/spinning friction to cube, remove it from plane/samurai.urdf URDF2Bullet: support joint limits for revolute and prismatic, only if defined (if upper < lower, disable limit) add some profiling markers to improve performance
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@@ -17,7 +17,7 @@
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<origin rpy="0 1.57075 0 " xyz="0.1 0 0"/>
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</collision>
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<inertial>
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<mass value="0.05"/>
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<mass value="100"/>
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<inertia ixx="1.0" ixy="0.0" ixz="0.0" iyy="1.0" iyz="0.0" izz="1.0"/>
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</inertial>
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</link>
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@@ -41,12 +41,6 @@
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<mesh filename="l_finger.stl"/>
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</geometry>
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</visual>
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<collision>
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<geometry>
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<mesh filename="l_finger.stl"/>
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</geometry>
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<origin rpy="0.0 0 0" xyz="0 0 0"/>
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</collision>
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<inertial>
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<mass value="0.05"/>
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<inertia ixx="1.0" ixy="0.0" ixz="0.0" iyy="1.0" iyz="0.0" izz="1.0"/>
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@@ -61,6 +55,7 @@
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<link name="left_tip">
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<contact>
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<lateral_friction value="50.0"/>
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<spinning_friction value="0.1"/>
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</contact>
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<visual>
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<origin rpy="0.0 0 0" xyz="0.09137 0.00495 0"/>
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@@ -70,9 +65,9 @@
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</visual>
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<collision>
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<geometry>
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<box size=".03 .03 .02"/>
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<box size=".13 .03 .02"/>
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</geometry>
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<origin rpy="0.0 0 0" xyz="0.109137 0.00495 0"/>
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<origin rpy="0.0 0 0" xyz="0.055 0.00495 0"/>
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</collision>
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<inertial>
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<mass value="0.05"/>
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@@ -91,6 +86,7 @@
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<link name="right_gripper">
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<contact>
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<lateral_friction value="50.0"/>
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<spinning_friction value="0.1"/>
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</contact>
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<visual>
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<origin rpy="-3.1415 0 0" xyz="0 0 0"/>
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@@ -98,12 +94,6 @@
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<mesh filename="l_finger.stl"/>
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</geometry>
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</visual>
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<collision>
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<geometry>
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<mesh filename="l_finger.stl"/>
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</geometry>
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<origin rpy="-3.1415 0 0" xyz="0 0 0"/>
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</collision>
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<inertial>
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<mass value="0.05"/>
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<inertia ixx="1.0" ixy="0.0" ixz="0.0" iyy="1.0" iyz="0.0" izz="1.0"/>
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@@ -118,6 +108,7 @@
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<link name="right_tip">
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<contact>
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<lateral_friction value="50.0"/>
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<spinning_friction value="0.1"/>
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</contact>
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<visual>
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<origin rpy="-3.1415 0 0" xyz="0.09137 0.00495 0"/>
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@@ -127,9 +118,9 @@
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</visual>
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<collision>
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<geometry>
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<box size=".03 .03 .02"/>
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<box size=".13 .03 .02"/>
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</geometry>
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<origin rpy="-3.1415 0 0" xyz="0.109137 0.00495 0"/>
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<origin rpy="-3.1415 0 0" xyz="0.055 0.00495 0"/>
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</collision>
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<inertial>
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<mass value="0.05"/>
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